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Add on_deactivate callback for luaentities (#10723)
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@ -4207,6 +4207,8 @@ Callbacks:
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* Called when the object is instantiated.
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* `dtime_s` is the time passed since the object was unloaded, which can be
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used for updating the entity state.
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* `on_deactivate(self)
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* Called when the object is about to get removed or unloaded.
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* `on_step(self, dtime)`
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* Called on every server tick, after movement and collision processing.
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`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
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