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Add option to enable mesh caching, add wallmounted for meshes.
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5 changed files with 61 additions and 13 deletions
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@ -400,7 +400,10 @@ public:
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g_settings->setBool("enable_shaders",false);
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}
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MeshMakeData mesh_make_data(gamedef);
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MapNode mesh_make_node(id, param1, 0);
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u8 param2 = 0;
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if (f.param_type_2 == CPT2_WALLMOUNTED)
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param2 = 1;
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MapNode mesh_make_node(id, param1, param2);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
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scene::IMesh *node_mesh = mapblock_mesh.getMesh();
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