mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
map unloading is now a whole lot better
This commit is contained in:
parent
3fccc67eb7
commit
dd22ea051a
11 changed files with 273 additions and 211 deletions
|
@ -660,14 +660,6 @@ void ServerEnvironment::step(float dtime)
|
|||
m_game_time_fraction_counter -= (float)inc_i;
|
||||
}
|
||||
|
||||
/*
|
||||
Let map update it's timers
|
||||
*/
|
||||
{
|
||||
//TimeTaker timer("Server m_map->timerUpdate()");
|
||||
m_map->timerUpdate(dtime);
|
||||
}
|
||||
|
||||
/*
|
||||
Handle players
|
||||
*/
|
||||
|
@ -1469,11 +1461,6 @@ void ClientEnvironment::step(float dtime)
|
|||
bool free_move = g_settings.getBool("free_move");
|
||||
bool footprints = g_settings.getBool("footprints");
|
||||
|
||||
{
|
||||
//TimeTaker timer("Client m_map->timerUpdate()");
|
||||
m_map->timerUpdate(dtime);
|
||||
}
|
||||
|
||||
// Get local player
|
||||
LocalPlayer *lplayer = getLocalPlayer();
|
||||
assert(lplayer);
|
||||
|
@ -1672,7 +1659,7 @@ void ClientEnvironment::step(float dtime)
|
|||
// Step object
|
||||
obj->step(dtime, this);
|
||||
|
||||
if(m_active_object_light_update_interval.step(dtime, 0.5))
|
||||
if(m_active_object_light_update_interval.step(dtime, 0.21))
|
||||
{
|
||||
// Update lighting
|
||||
//u8 light = LIGHT_MAX;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue