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map unloading is now a whole lot better

This commit is contained in:
Perttu Ahola 2011-06-27 00:27:17 +03:00
parent 3fccc67eb7
commit dd22ea051a
11 changed files with 273 additions and 211 deletions

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@ -56,7 +56,7 @@ void set_default_settings()
g_settings.setDefault("screenH", "600");
g_settings.setDefault("address", "");
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
g_settings.setDefault("client_unload_unused_data_timeout", "1200");
g_settings.setDefault("enable_fog", "true");
g_settings.setDefault("new_style_water", "false");
g_settings.setDefault("new_style_leaves", "true");
@ -94,7 +94,7 @@ void set_default_settings()
g_settings.setDefault("max_block_generate_distance", "8");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "96");
g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
g_settings.setDefault("server_unload_unused_data_timeout", "60");
g_settings.setDefault("server_map_save_interval", "60");
g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
//g_settings.setDefault("dungeon_rarity", "0.025");