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Scripting WIP

This commit is contained in:
Perttu Ahola 2011-11-12 10:39:44 +02:00
parent ea8d6d7abd
commit dcedfdacd1
12 changed files with 228 additions and 104 deletions

View file

@ -33,6 +33,22 @@ extern "C" {
#include "serverobject.h"
#include "script.h"
//#include "luna.h"
#include "luaentity_common.h"
/*
TODO:
- Global environment step function
- Random node triggers
- Object network and client-side stuff
- Named node types and dynamic id allocation
- LuaNodeMetadata
blockdef.has_metadata = true/false
- Stores an inventory and stuff in a Settings object
meta.inventory_add_list("main")
blockdef.on_inventory_modified
meta.set("owner", playername)
meta.get("owner")
*/
static void stackDump(lua_State *L, std::ostream &o)
{
@ -128,28 +144,8 @@ static int l_register_entity(lua_State *L)
return 0; /* number of results */
}
#if 0
static int l_new_entity(lua_State *L)
{
/* o = o or {}
setmetatable(o, self)
self.__index = self
return o */
if(lua_isnil(L, -1))
lua_newtable(L);
luaL_checktype(L, -1, LUA_TTABLE);
luaL_getmetatable(L, "minetest.entity");
lua_pushvalue(L, -1); // duplicate metatable
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
// return table
return 1;
}
#endif
static const struct luaL_Reg minetest_f [] = {
{"register_entity", l_register_entity},
//{"new_entity", l_new_entity},
{NULL, NULL}
};
@ -163,6 +159,30 @@ static const struct luaL_Reg minetest_entity_m [] = {
{NULL, NULL}
};
static void objectref_get(lua_State *L, u16 id)
{
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}
static void luaentity_get(lua_State *L, u16 id)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
/*
Reference objects
*/
@ -552,18 +572,6 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
lua_pop(L, 2);
}
static void objectref_get(lua_State *L, u16 id)
{
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}
/*
luaentity
*/
@ -646,18 +654,6 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
lua_pop(L, 2); // pop luaentities, minetest
}
static void luaentity_get(lua_State *L, u16 id)
{
// Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // luaentities
lua_remove(L, -2); // minetest
}
std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
{
realitycheck(L);
@ -667,74 +663,71 @@ std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
return "";
}
LuaEntityProperties scriptapi_luaentity_get_properties(lua_State *L, u16 id)
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
LuaEntityProperties *prop)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
StackUnroller stack_unroller(L);
LuaEntityProperties prop;
// Get minetest.luaentities[id]
luaentity_get(L, id);
//int object = lua_gettop(L);
lua_getfield(L, -1, "physical");
if(lua_isboolean(L, -1))
prop.physical = lua_toboolean(L, -1);
prop->physical = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "weight");
prop.weight = lua_tonumber(L, -1);
prop->weight = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "boundingbox");
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
prop.boundingbox.MinEdge.X = lua_tonumber(L, -1);
prop->collisionbox.MinEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
prop.boundingbox.MinEdge.Y = lua_tonumber(L, -1);
prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
prop.boundingbox.MinEdge.Z = lua_tonumber(L, -1);
prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
prop.boundingbox.MaxEdge.X = lua_tonumber(L, -1);
prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
prop.boundingbox.MaxEdge.Y = lua_tonumber(L, -1);
prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
prop.boundingbox.MaxEdge.Z = lua_tonumber(L, -1);
prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "visual");
if(lua_isstring(L, -1))
prop.visual = lua_tostring(L, -1);
prop->visual = lua_tostring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "textures");
if(lua_istable(L, -1)){
prop.textures.clear();
prop->textures.clear();
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
if(lua_isstring(L, -1))
prop.textures.push_back(lua_tostring(L, -1));
prop->textures.push_back(lua_tostring(L, -1));
else
prop.textures.push_back("");
prop->textures.push_back("");
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return prop;
}
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)