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Set ENABLE_SYSTEM_JSONCPP to TRUE by default
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4 changed files with 15 additions and 18 deletions
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@ -238,7 +238,7 @@ General options and their default values:
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ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
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ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
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ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
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OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
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RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF=FALSE - Enable profiling using GProf
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@ -354,7 +354,7 @@ This is outdated and not recommended. Follow the instructions on https://dev.min
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Run the following script in PowerShell:
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```powershell
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cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
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cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
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cmake --build . --config Release
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```
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Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
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