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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}

This commit is contained in:
Perttu Ahola 2011-06-17 22:20:15 +03:00
parent d6b54514bf
commit dc5319b6c9
18 changed files with 514 additions and 463 deletions

View file

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mineral.h"
// For g_settings
#include "main.h"
#include "content_mapnode.h"
#include "nodemetadata.h"
ContentFeatures::~ContentFeatures()
@ -107,9 +108,9 @@ void init_mapnode()
"g_texturesource!=NULL"<<std::endl;
}
// Read some settings
/*// Read some settings
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
/*
Initialize content feature table
@ -131,247 +132,17 @@ void init_mapnode()
{
ContentFeatures *f = &g_content_features[i];
// Re-initialize
*f = ContentFeatures();
f->reset();
for(u16 j=0; j<6; j++)
f->tiles[j].material_type = initial_material_type;
}
u8 i;
ContentFeatures *f = NULL;
i = CONTENT_STONE;
f = &g_content_features[i];
f->setAllTextures("stone.png");
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
/*
Initialize mapnode content
*/
content_mapnode_init();
i = CONTENT_GRASS;
f = &g_content_features[i];
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass.png");
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
i = CONTENT_MUD;
f = &g_content_features[i];
f->setAllTextures("mud.png");
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_SAND;
f = &g_content_features[i];
f->setAllTextures("sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures("tree.png");
f->setTexture(0, "tree_top.png");
f->setTexture(1, "tree_top.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_LEAVES;
f = &g_content_features[i];
f->light_propagates = true;
//f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
}
else
{
f->setAllTextures("[noalpha:leaves.png");
}
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_GLASS;
f = &g_content_features[i];
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
i = CONTENT_FENCE;
f = &g_content_features[i];
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png");
// Deprecated
i = CONTENT_COALSTONE;
f = &g_content_features[i];
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
f->setAllTextures("stone.png^mineral_coal.png");
f->is_ground_content = true;
i = CONTENT_WOOD;
f = &g_content_features[i];
f->setAllTextures("wood.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_MESE;
f = &g_content_features[i];
f->setAllTextures("mese.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_CLOUD;
f = &g_content_features[i];
f->setAllTextures("cloud.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_AIR;
f = &g_content_features[i];
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->air_equivalent = true;
i = CONTENT_WATER;
f = &g_content_features[i];
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->solidness = 0; // Drawn separately, makes no faces
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
i = CONTENT_WATERSOURCE;
f = &g_content_features[i];
f->setInventoryTexture("water.png");
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
}
else // old style
{
f->solidness = 1;
TileSpec t;
if(g_texturesource)
t.texture = g_texturesource->getTexture("water.png");
t.alpha = WATER_ALPHA;
t.material_type = MATERIAL_ALPHA_VERTEX;
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
f->setAllTiles(t);
}
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->walkable = false;
f->pointable = false;
f->diggable = false;
f->buildable_to = true;
f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_TORCH;
f = &g_content_features[i];
f->setInventoryTexture("torch_on_floor.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_SIGN_WALL;
f = &g_content_features[i];
f->setInventoryTexture("sign_wall.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new SignNodeMetadata("Some sign");
i = CONTENT_CHEST;
f = &g_content_features[i];
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("chest_side.png");
f->setTexture(0, "chest_top.png");
f->setTexture(1, "chest_top.png");
f->setTexture(5, "chest_front.png"); // Z-
f->setInventoryTexture("chest_top.png");
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
if(f->initial_metadata == NULL)
f->initial_metadata = new ChestNodeMetadata();
i = CONTENT_FURNACE;
f = &g_content_features[i];
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("furnace_side.png");
f->setTexture(5, "furnace_front.png"); // Z-
f->setInventoryTexture("furnace_front.png");
//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
if(f->initial_metadata == NULL)
f->initial_metadata = new FurnaceNodeMetadata();
i = CONTENT_COBBLE;
f = &g_content_features[i];
f->setAllTextures("cobble.png");
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
i = CONTENT_STEEL;
f = &g_content_features[i];
f->setAllTextures("steel_block.png");
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
"steel_block.png");
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
}
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
@ -459,16 +230,4 @@ u8 MapNode::getMineral()
return MINERAL_NONE;
}
// Pointers to c_str()s g_content_features[i].inventory_image_path
//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
void init_content_inventory_texture_paths()
{
dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
/*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
g_content_inventory_texture_paths[i] =
g_content_features[i].inventory_image_path.c_str();
}*/
}