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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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18 changed files with 514 additions and 463 deletions
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@ -228,6 +228,12 @@ TODO: Map saving should be done by EmergeThread
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SUGG: Map unloading based on sector reference is not very good, it keeps
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unnecessary stuff in memory. I guess. Investigate this.
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TODO: FIXME: Make furnaces handle long step() times better; now a 10-day
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dtime for a bunch of furnaces will take ages
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TODO: When block is placed and it has param_type==CPT_FACEDIR_SIMPLE, set
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the direction accordingly.
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Environment:
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------------
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@ -1143,7 +1149,7 @@ int main(int argc, char *argv[])
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fs::CreateDir(porting::path_userdata);
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// Init material properties table
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initializeMaterialProperties();
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//initializeMaterialProperties();
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// Debug handler
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BEGIN_DEBUG_EXCEPTION_HANDLER
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@ -1414,7 +1420,6 @@ int main(int argc, char *argv[])
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Preload some textures and stuff
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*/
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init_content_inventory_texture_paths();
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init_mapnode(); // Second call with g_texturesource set
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init_mineral();
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