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Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
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9 changed files with 131 additions and 220 deletions
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@ -274,7 +274,7 @@ void set_default_settings()
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settings->setDefault("shadow_filters", "1");
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settings->setDefault("shadow_poisson_filter", "true");
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settings->setDefault("shadow_update_frames", "8");
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settings->setDefault("shadow_soft_radius", "1.0");
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settings->setDefault("shadow_soft_radius", "5.0");
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settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
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// Input
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