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Improve shadow filters (#12195)

* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
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x2048 2022-05-21 16:49:30 +02:00 committed by GitHub
parent a4ef62f5b2
commit dc45b85a54
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9 changed files with 131 additions and 220 deletions

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@ -670,6 +670,7 @@ std::string ShadowRenderer::readShaderFile(const std::string &path)
std::string prefix;
if (m_shadow_map_colored)
prefix.append("#define COLORED_SHADOWS 1\n");
prefix.append("#line 0\n");
std::string content;
fs::ReadFile(path, content);