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Fix multicaller support in RequestQueue
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4 changed files with 44 additions and 43 deletions
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@ -546,13 +546,7 @@ void ShaderSource::processQueue()
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<<"name=\""<<request.key<<"\""
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<<std::endl;*/
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GetResult<std::string, u32, u8, u8>
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result;
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result.key = request.key;
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result.callers = request.callers;
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result.item = getShaderIdDirect(request.key);
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request.dest->push_back(result);
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m_get_shader_queue.pushResult(request,getShaderIdDirect(request.key));
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}
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}
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