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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Only push the Lua error handler once
This commit is contained in:
parent
1838a3fd69
commit
db4ea4658c
9 changed files with 154 additions and 279 deletions
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@ -27,35 +27,31 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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getAuthHandler();
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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if (lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError("Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, errorhandler))
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if (lua_pcall(L, 1, 1, m_errorhandler))
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scriptError();
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lua_remove(L, -2); // Remove auth handler
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lua_remove(L, errorhandler); // Remove error handler
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// nil = login not allowed
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if(lua_isnil(L, -1))
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if (lua_isnil(L, -1))
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return false;
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luaL_checktype(L, -1, LUA_TTABLE);
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if(!found)
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if (!found)
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throw LuaError("Authentication handler didn't return password");
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if(dst_password)
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if (dst_password)
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*dst_password = password;
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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if (!lua_istable(L, -1))
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throw LuaError("Authentication handler didn't return privilege table");
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if(dst_privs)
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if (dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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@ -68,12 +64,12 @@ void ScriptApiServer::getAuthHandler()
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_auth_handler");
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if(lua_isnil(L, -1)){
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if (lua_isnil(L, -1)){
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lua_pop(L, 1);
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lua_getfield(L, -1, "builtin_auth_handler");
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}
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lua_remove(L, -2); // Remove minetest
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if(lua_type(L, -1) != LUA_TTABLE)
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if (lua_type(L, -1) != LUA_TTABLE)
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throw LuaError("Authentication handler table not valid");
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}
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@ -83,13 +79,13 @@ void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
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result.clear();
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lua_pushnil(L);
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if(index < 0)
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if (index < 0)
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index -= 1;
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while(lua_next(L, index) != 0){
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while (lua_next(L, index) != 0) {
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// key at index -2 and value at index -1
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std::string key = luaL_checkstring(L, -2);
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bool value = lua_toboolean(L, -1);
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if(value)
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if (value)
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result.insert(key);
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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@ -101,19 +97,15 @@ void ScriptApiServer::createAuth(const std::string &playername,
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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getAuthHandler();
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lua_getfield(L, -1, "create_auth");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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if (lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError("Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, errorhandler))
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if (lua_pcall(L, 2, 0, m_errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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bool ScriptApiServer::setPassword(const std::string &playername,
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@ -121,19 +113,15 @@ bool ScriptApiServer::setPassword(const std::string &playername,
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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getAuthHandler();
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lua_getfield(L, -1, "set_password");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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if (lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError("Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, errorhandler))
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if (lua_pcall(L, 2, 1, m_errorhandler))
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scriptError();
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lua_remove(L, -2); // Remove error handler
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return lua_toboolean(L, -1);
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}
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