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Added ratio argument to colorize, removed the weird alpha-based ratio.

This commit is contained in:
TriBlade9 2015-01-19 14:15:20 +08:00 committed by Craig Robbins
parent 60d745126f
commit db481e7232
2 changed files with 137 additions and 98 deletions

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@ -337,9 +337,11 @@ Apply a mask to the base image.
The mask is applied using binary AND.
#### `[colorize:<color>`
#### `[colorize:<color>:<ratio>`
Colorize the textures with the given color.
`<color>` is specified as a `ColorString`.
`<ratio>` is an int ranging from 0 to 255, and specifies how much of the
color to apply. If ommitted, the alpha will be used.
Sounds
------
@ -3259,4 +3261,3 @@ Definition tables
playername = "singleplayer"
-- ^ Playername is optional, if specified spawns particle only on the player's client
}