1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.

This commit is contained in:
Aaron Suen 2015-03-30 20:04:19 -04:00 committed by Craig Robbins
parent 862d4ea328
commit db32e6c5aa
11 changed files with 78 additions and 78 deletions

View file

@ -3202,12 +3202,12 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
skybox = smgr->addSkyBoxSceneNode(
texture_src->getTexture((*event.set_sky.params)[0]),
texture_src->getTexture((*event.set_sky.params)[1]),
texture_src->getTexture((*event.set_sky.params)[2]),
texture_src->getTexture((*event.set_sky.params)[3]),
texture_src->getTexture((*event.set_sky.params)[4]),
texture_src->getTexture((*event.set_sky.params)[5]));
texture_src->getTextureForMesh((*event.set_sky.params)[0]),
texture_src->getTextureForMesh((*event.set_sky.params)[1]),
texture_src->getTextureForMesh((*event.set_sky.params)[2]),
texture_src->getTextureForMesh((*event.set_sky.params)[3]),
texture_src->getTextureForMesh((*event.set_sky.params)[4]),
texture_src->getTextureForMesh((*event.set_sky.params)[5]));
}
// Handle everything else as plain color
else {