mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-27 17:28:41 +00:00
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
This commit is contained in:
parent
862d4ea328
commit
db32e6c5aa
11 changed files with 78 additions and 78 deletions
|
@ -50,7 +50,7 @@ public:
|
|||
m_spritenode = smgr->addBillboardSceneNode(
|
||||
NULL, v2f(1,1), pos, -1);
|
||||
m_spritenode->setMaterialTexture(0,
|
||||
env->getGameDef()->tsrc()->getTexture("smoke_puff.png"));
|
||||
env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png"));
|
||||
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
//m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue