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Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
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a7e131f53e
commit
db17225a97
39 changed files with 39 additions and 52 deletions
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@ -102,7 +102,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
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m_cache_fov = g_settings->getFloat("fov");
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m_cache_zoom_fov = g_settings->getFloat("zoom_fov");
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m_cache_view_bobbing = g_settings->getBool("view_bobbing");
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m_nametags.clear();
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}
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@ -280,8 +279,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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v3f rel_cam_target = v3f(0,0,1);
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v3f rel_cam_up = v3f(0,1,0);
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if (m_view_bobbing_anim != 0 && m_camera_mode < CAMERA_MODE_THIRD)
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{
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if (m_cache_view_bobbing_amount != 0.0f && m_view_bobbing_anim != 0.0f &&
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m_camera_mode < CAMERA_MODE_THIRD) {
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f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
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f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
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@ -467,9 +466,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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const bool swimming = (movement_XZ || player->swimming_vertical) && player->in_liquid;
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const bool climbing = movement_Y && player->is_climbing;
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if ((walking || swimming || climbing) &&
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m_cache_view_bobbing &&
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(!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly")))
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{
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(!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly"))) {
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// Start animation
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m_view_bobbing_state = 1;
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m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
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