1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-15 18:57:08 +00:00

Footsteps without view bobbing (#5645)

* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
This commit is contained in:
Louis Pearson 2017-04-25 06:11:51 -05:00 committed by Zeno-
parent a7e131f53e
commit db17225a97
39 changed files with 39 additions and 52 deletions

View file

@ -102,7 +102,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
m_cache_fov = g_settings->getFloat("fov");
m_cache_zoom_fov = g_settings->getFloat("zoom_fov");
m_cache_view_bobbing = g_settings->getBool("view_bobbing");
m_nametags.clear();
}
@ -280,8 +279,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
v3f rel_cam_target = v3f(0,0,1);
v3f rel_cam_up = v3f(0,1,0);
if (m_view_bobbing_anim != 0 && m_camera_mode < CAMERA_MODE_THIRD)
{
if (m_cache_view_bobbing_amount != 0.0f && m_view_bobbing_anim != 0.0f &&
m_camera_mode < CAMERA_MODE_THIRD) {
f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
@ -467,9 +466,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
const bool swimming = (movement_XZ || player->swimming_vertical) && player->in_liquid;
const bool climbing = movement_Y && player->is_climbing;
if ((walking || swimming || climbing) &&
m_cache_view_bobbing &&
(!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly")))
{
(!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly"))) {
// Start animation
m_view_bobbing_state = 1;
m_view_bobbing_speed = MYMIN(speed.getLength(), 70);

View file

@ -231,7 +231,6 @@ private:
f32 m_cache_view_bobbing_amount;
f32 m_cache_fov;
f32 m_cache_zoom_fov;
bool m_cache_view_bobbing;
std::list<Nametag *> m_nametags;
};

View file

@ -171,7 +171,6 @@ void set_default_settings(Settings *settings)
// Effects
settings->setDefault("directional_colored_fog", "true");
settings->setDefault("view_bobbing", "true");
settings->setDefault("inventory_items_animations", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");

View file

@ -242,7 +242,7 @@ fake_function() {
gettext("Enable view bobbing");
gettext("Enables view bobbing when walking.");
gettext("View bobbing factor");
gettext("Multiplier for view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
gettext("Fall bobbing factor");
gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
gettext("3D mode");