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Check for falling float
nodes in liquid transform (#12862)
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5 changed files with 35 additions and 1 deletions
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@ -43,6 +43,8 @@ public:
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void on_emerge_area_completion(v3s16 blockpos, int action,
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ScriptCallbackState *state);
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void check_for_falling(v3s16 p);
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// Called after liquid transform changes
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void on_liquid_transformed(const std::vector<std::pair<v3s16, MapNode>> &list);
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