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Optimize shaders code. Add settings at compile time.
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parent
50b0e9f7a4
commit
dae03382bf
13 changed files with 181 additions and 195 deletions
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@ -1111,6 +1111,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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*/
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bool enable_shaders = g_settings->getBool("enable_shaders");
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bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
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bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
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video::E_MATERIAL_TYPE shadermat1, shadermat2, shadermat3,
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shadermat4, shadermat5;
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@ -1210,7 +1211,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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if (enable_shaders) {
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ITextureSource *tsrc = data->m_gamedef->tsrc();
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material.setTexture(2, tsrc->getTexture("disable_img.png"));
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if (enable_bumpmapping) {
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if (enable_bumpmapping || enable_parallax_occlusion) {
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std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
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std::string normal_ext = "_normal.png";
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size_t pos = fname_base.find(".");
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@ -1292,7 +1293,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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{
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bool enable_shaders = g_settings->getBool("enable_shaders");
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bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
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bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
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if(!m_has_animation)
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{
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m_animation_force_timer = 100000;
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@ -1362,7 +1364,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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// Set the texture
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buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
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buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
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if (enable_shaders && enable_bumpmapping)
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if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
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{
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std::string fname_base,fname_normal;
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fname_base = tsrc->getTextureName(tile.texture_id);
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