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Server: Add reason for leave to on_leaveplayer callbacks

This commit is contained in:
Diego Martinez 2016-01-04 22:49:11 -03:00 committed by paramat
parent b24d21d1ae
commit dac40af6ee
4 changed files with 8 additions and 5 deletions

View file

@ -135,7 +135,8 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
bool timeout)
{
SCRIPTAPI_PRECHECKHEADER
@ -144,7 +145,8 @@ void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
lua_pushboolean(L, timeout);
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_cheat(ServerActiveObject *player,

View file

@ -38,7 +38,7 @@ public:
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player,
ServerActiveObject *hitter, float time_from_last_punch,