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Server: Add reason for leave to on_leaveplayer
callbacks
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parent
b24d21d1ae
commit
dac40af6ee
4 changed files with 8 additions and 5 deletions
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@ -135,7 +135,8 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
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runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
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void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
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bool timeout)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -144,7 +145,8 @@ void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
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lua_getfield(L, -1, "registered_on_leaveplayers");
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// Call callbacks
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objectrefGetOrCreate(L, player);
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runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
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lua_pushboolean(L, timeout);
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runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
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@ -38,7 +38,7 @@ public:
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bool on_prejoinplayer(const std::string &name, const std::string &ip,
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std::string *reason);
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void on_joinplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player, bool timeout);
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player,
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ServerActiveObject *hitter, float time_from_last_punch,
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