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Revert custom player collision box and step height commits

These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
This commit is contained in:
paramat 2017-05-09 01:59:02 +01:00
parent c07c642ab0
commit da88a18676
7 changed files with 4 additions and 30 deletions

View file

@ -797,7 +797,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.hp_max = PLAYER_MAX_HP;
m_prop.physical = false;
m_prop.weight = PLAYER_DEFAULT_WEIGHT;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
// start of default appearance, this should be overwritten by LUA
m_prop.visual = "upright_sprite";
@ -811,7 +811,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
// end of default appearance
m_prop.is_visible = true;
m_prop.makes_footstep_sound = true;
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT;
m_hp = PLAYER_MAX_HP;
}
@ -1429,9 +1428,7 @@ bool PlayerSAO::checkMovementCheat()
bool PlayerSAO::getCollisionBox(aabb3f *toset) const
{
//update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS + v3f(0, BS, 0);
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS + v3f(0, BS, 0);
*toset = aabb3f(-0.3f * BS, 0.0f, -0.3f * BS, 0.3f * BS, 1.75f * BS, 0.3f * BS);
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;