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Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
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parent
c07c642ab0
commit
da88a18676
7 changed files with 4 additions and 30 deletions
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@ -797,7 +797,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.physical = false;
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m_prop.weight = PLAYER_DEFAULT_WEIGHT;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
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// start of default appearance, this should be overwritten by LUA
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m_prop.visual = "upright_sprite";
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@ -811,7 +811,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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// end of default appearance
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT;
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m_hp = PLAYER_MAX_HP;
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}
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@ -1429,9 +1428,7 @@ bool PlayerSAO::checkMovementCheat()
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bool PlayerSAO::getCollisionBox(aabb3f *toset) const
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{
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//update collision box
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS + v3f(0, BS, 0);
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS + v3f(0, BS, 0);
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*toset = aabb3f(-0.3f * BS, 0.0f, -0.3f * BS, 0.3f * BS, 1.75f * BS, 0.3f * BS);
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toset->MinEdge += m_base_position;
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toset->MaxEdge += m_base_position;
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