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Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
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c07c642ab0
commit
da88a18676
7 changed files with 4 additions and 30 deletions
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@ -154,12 +154,6 @@ public:
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scene::IBillboardSceneNode *getSpriteSceneNode();
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inline f32 getStepheight() const
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{
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return m_prop.stepheight;
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}
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inline bool isPlayer() const
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{
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return m_is_player;
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