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Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
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7 changed files with 4 additions and 30 deletions
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@ -3705,9 +3705,6 @@ Definition tables
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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-- ^ For players (0, -1, 0) is at object base level,
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-- for all other objects (0, 0, 0) is at object base level.
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-- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3).
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
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visual_size = {x = 1, y = 1},
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mesh = "model",
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