diff --git a/games/devtest/mods/testnodes/sunken_covered.lua b/games/devtest/mods/testnodes/sunken_covered.lua index 99736f884..14d0ff6fe 100644 --- a/games/devtest/mods/testnodes/sunken_covered.lua +++ b/games/devtest/mods/testnodes/sunken_covered.lua @@ -47,13 +47,35 @@ minetest.register_node("testnodes:sunken_nodebox", { inner_node = "testnodes:nodebox_fixed", }) +minetest.register_node("testnodes:sunken_mesh", { + description = "Sunken Mesh Test Node in Liquid Source Range 5", + drawtype = "sunken", + tiles = {"testnodes_liquidsource_r5.png"}, + special_tiles = { + {name = "testnodes_liquidsource_r5.png", backface_culling = false}, + {name = "testnodes_liquidsource_r5.png", backface_culling = true}, + }, + use_texture_alpha = "blend", + paramtype = "light", + walkable = false, + buildable_to = true, + is_ground_content = false, + liquidtype = "source", + --liquid_alternative_flowing = "testnodes:rliquid_flowing_5", + --liquid_alternative_source = "testnodes:rliquid_5", + liquid_alternative_flowing = "testnodes:sunken_nodebox", + liquid_alternative_source = "testnodes:sunken_nodebox", + liquid_range = 0, + + inner_node = "testnodes:mesh", +}) + -- Covered node example. -- An simple example nodebox with one centered box minetest.register_node("testnodes:covered_torchlike_node", { description = S("Covered Tochlike Test Node").."\n".. S("Torchlike node inside"), - --tiles = {"testnodes_nodebox.png"}, tiles = { "testnodes_glasslike.png" }, drawtype = "covered", paramtype = "light", @@ -66,7 +88,6 @@ minetest.register_node("testnodes:covered_torchlike_node", { minetest.register_node("testnodes:covered_nodebox_node", { description = S("Covered Fixed Nodebox Test Node").."\n".. S("Torchlike node inside"), - --tiles = {"testnodes_nodebox.png"}, tiles = { "testnodes_glasslike.png" }, drawtype = "covered", paramtype = "light", @@ -76,3 +97,15 @@ minetest.register_node("testnodes:covered_nodebox_node", { groups = {dig_immediate=3}, }) +minetest.register_node("testnodes:covered_mesh_node", { + description = S("Covered Fixed Mesh Test Node").."\n".. + S("Torchlike node inside"), + tiles = { "testnodes_nodebox.png" }, + drawtype = "covered", + paramtype = "light", + + inner_node = "testnodes:mesh", + + groups = {dig_immediate=3}, +}) +