mirror of
https://github.com/luanti-org/luanti.git
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Created and moved stuff to content_nodemeta.{h,cpp}
This commit is contained in:
parent
e7580d2804
commit
da692355e8
10 changed files with 938 additions and 851 deletions
498
src/server.cpp
498
src/server.cpp
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@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "servercommand.h"
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#include "filesys.h"
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#include "content_mapnode.h"
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#include "content_craft.h"
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#include "content_nodemeta.h"
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#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
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@ -3828,334 +3830,10 @@ void Server::UpdateCrafting(u16 peer_id)
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items[i] = clist->getItem(i);
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}
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bool found = false;
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// Wood
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
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found = true;
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}
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}
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// Stick
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new CraftItem("Stick", 4));
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found = true;
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}
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}
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// Fence
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if(!found)
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
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found = true;
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}
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}
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// Sign
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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//rlist->addItem(new MapBlockObjectItem("Sign"));
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rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
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found = true;
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}
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}
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// Torch
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
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found = true;
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}
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}
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// Wooden pick
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("WPick", 0));
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found = true;
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}
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}
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// Stone pick
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("STPick", 0));
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found = true;
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}
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}
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// Steel pick
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("SteelPick", 0));
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found = true;
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}
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}
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// Mese pick
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("MesePick", 0));
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found = true;
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}
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}
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// Wooden shovel
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if(!found)
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("WShovel", 0));
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found = true;
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}
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}
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// Stone shovel
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if(!found)
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("STShovel", 0));
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found = true;
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}
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}
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// Steel shovel
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if(!found)
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("SteelShovel", 0));
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found = true;
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}
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}
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// Wooden axe
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("WAxe", 0));
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found = true;
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}
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}
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// Stone axe
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("STAxe", 0));
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found = true;
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}
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}
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// Steel axe
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("SteelAxe", 0));
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found = true;
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}
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}
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// Wooden sword
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if(!found)
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("WSword", 0));
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found = true;
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}
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}
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// Stone sword
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if(!found)
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("STSword", 0));
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found = true;
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}
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}
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// Steel sword
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if(!found)
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new ToolItem("SteelSword", 0));
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found = true;
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}
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}
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// Chest
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
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found = true;
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}
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}
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// Furnace
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
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found = true;
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}
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}
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// Steel block
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if(!found)
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
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found = true;
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}
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}
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// Get result of crafting grid
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InventoryItem *result = craft_get_result(items);
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if(result)
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rlist->addItem(result);
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}
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} // if creative_mode == false
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@ -4206,97 +3884,6 @@ std::wstring Server::getStatusString()
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return os.str();
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}
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void setCreativeInventory(Player *player)
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{
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player->resetInventory();
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// Give some good tools
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{
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InventoryItem *item = new ToolItem("MesePick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelAxe", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelShovel", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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/*
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Give materials
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*/
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// CONTENT_IGNORE-terminated list
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u8 material_items[] = {
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CONTENT_TORCH,
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CONTENT_COBBLE,
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CONTENT_MUD,
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CONTENT_STONE,
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CONTENT_SAND,
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_GLASS,
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CONTENT_FENCE,
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CONTENT_MESE,
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CONTENT_WATERSOURCE,
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CONTENT_CLOUD,
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CONTENT_CHEST,
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CONTENT_FURNACE,
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CONTENT_SIGN_WALL,
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CONTENT_IGNORE
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};
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u8 *mip = material_items;
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for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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if(*mip == CONTENT_IGNORE)
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break;
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InventoryItem *item = new MaterialItem(*mip, 1);
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player->inventory.addItem("main", item);
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mip++;
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}
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#if 0
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assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
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// add torch first
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InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
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player->inventory.addItem("main", item);
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// Then others
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for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
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{
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// Skip some materials
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if(i == CONTENT_WATER || i == CONTENT_TORCH
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|| i == CONTENT_COALSTONE)
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continue;
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InventoryItem *item = new MaterialItem(i, 1);
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player->inventory.addItem("main", item);
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}
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#endif
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/*// Sign
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{
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InventoryItem *item = new MapBlockObjectItem("Sign Example text");
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}*/
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}
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v3f findSpawnPos(ServerMap &map)
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{
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//return v3f(50,50,50)*BS;
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@ -4366,7 +3953,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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// Reset inventory to creative if in creative mode
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if(g_settings.getBool("creative_mode"))
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{
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setCreativeInventory(player);
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craft_set_creative_inventory(player);
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}
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return player;
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|
@ -4419,78 +4006,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
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if(g_settings.getBool("creative_mode"))
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{
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setCreativeInventory(player);
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craft_set_creative_inventory(player);
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}
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else if(g_settings.getBool("give_initial_stuff"))
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{
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{
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InventoryItem *item = new ToolItem("SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
/*// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
craft_give_initial_stuff(player);
|
||||
}
|
||||
|
||||
return player;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue