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Fix wallmounted mesh rotations

This commit is contained in:
ShadowNinja 2014-11-19 16:17:54 -05:00
parent a6ba042cf7
commit da0f1e5497
2 changed files with 3 additions and 3 deletions

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@ -1731,9 +1731,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
} else if (f.param_type_2 == CPT2_WALLMOUNTED) {
//convert wallmounted to 6dfacedir.
//when cache enabled, it is already converted
facedir = n.getWallMounted(nodedef);
facedir = n.getWallMounted(nodedef);
if (!enable_mesh_cache) {
static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4};
static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
facedir = wm_to_6d[facedir];
}
}