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added changes missing in last commit
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parent
c525330153
commit
d9ffd30445
5 changed files with 19 additions and 21 deletions
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@ -62,7 +62,6 @@ public:
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virtual u8 getType() const = 0;
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virtual aabb3f* getCollisionBox() = 0;
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protected:
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u16 m_id; // 0 is invalid, "no id"
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};
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "collision.h"
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#include "collidableobject.h"
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#include "mapblock.h"
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#include "map.h"
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#include "nodedef.h"
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@ -266,13 +267,18 @@ collisionMoveResult collisionMoveSimple(Environment* env,
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for (core::list<ActiveObject*>::Iterator iter = objects.begin();
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iter != objects.end(); iter++)
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{
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aabb3f* object_collisionbox = (*iter)->getCollisionBox();
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//TODO do we need to check if it's really near enough?
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if (object_collisionbox != NULL)
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CollidableObject* object = dynamic_cast<CollidableObject*>(*iter);
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if (object != NULL)
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{
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cboxes.push_back(*object_collisionbox);
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is_unloaded.push_back(false);
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is_step_up.push_back(false);
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aabb3f* object_collisionbox = object->getCollisionBox();
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//TODO do we need to check if it's really near enough?
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if (object_collisionbox != NULL)
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{
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cboxes.push_back(*object_collisionbox);
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is_unloaded.push_back(false);
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is_step_up.push_back(false);
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}
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}
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}
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} //tt3
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "environment.h"
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#include "collision.h"
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#include "collidableobject.h"
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#include "settings.h"
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#include <ICameraSceneNode.h>
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#include <ITextSceneNode.h>
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@ -1681,7 +1682,7 @@ void MobV2CAO::setLooks(const std::string &looks)
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#include "luaentity_common.h"
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class LuaEntityCAO : public ClientActiveObject
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class LuaEntityCAO : public ClientActiveObject , public CollidableObject
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{
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private:
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core::aabbox3d<f32> m_selection_box;
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@ -1701,7 +1702,6 @@ private:
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int m_anim_num_frames;
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float m_anim_framelength;
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float m_anim_timer;
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aabb3f m_collisionbox;
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public:
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LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
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@ -2071,7 +2071,7 @@ LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);
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PlayerCAO
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*/
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class PlayerCAO : public ClientActiveObject
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class PlayerCAO : public ClientActiveObject, public CollidableObject
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{
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private:
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core::aabbox3d<f32> m_selection_box;
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@ -2085,7 +2085,6 @@ private:
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LocalPlayer *m_local_player;
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float m_damage_visual_timer;
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bool m_dead;
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aabb3f m_collisionbox;
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public:
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PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serverobject.h"
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#include "content_object.h"
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#include "collidableobject.h"
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class TestSAO : public ServerActiveObject
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{
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@ -32,7 +33,6 @@ public:
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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inline aabb3f* getCollisionBox() { return NULL; }
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private:
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float m_timer1;
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float m_age;
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@ -52,7 +52,6 @@ public:
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ItemStack createItemStack();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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float getMinimumSavedMovement(){ return 0.1*BS; }
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inline aabb3f* getCollisionBox() { return NULL; }
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private:
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std::string m_itemstring;
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bool m_itemstring_changed;
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@ -73,7 +72,6 @@ public:
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std::string getClientInitializationData();
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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inline aabb3f* getCollisionBox() { return NULL; }
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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@ -100,7 +98,6 @@ public:
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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bool isPeaceful(){return false;}
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inline aabb3f* getCollisionBox() { return NULL; }
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private:
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void doDamage(u16 d);
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@ -129,7 +126,6 @@ public:
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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inline aabb3f* getCollisionBox() { return NULL; }
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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@ -160,7 +156,6 @@ public:
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void step(float dtime, bool send_recommended);
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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bool isPeaceful();
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inline aabb3f* getCollisionBox() { return NULL; }
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private:
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void sendPosition();
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void setPropertyDefaults();
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@ -198,7 +193,7 @@ private:
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struct LuaEntityProperties;
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class LuaEntitySAO : public ServerActiveObject
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class LuaEntitySAO : public ServerActiveObject, public CollidableObject
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{
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public:
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LuaEntitySAO(ServerEnvironment *env, v3f pos,
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@ -245,7 +240,6 @@ private:
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v3f m_last_sent_velocity;
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float m_last_sent_position_timer;
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float m_last_sent_move_precision;
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aabb3f m_collisionbox;
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};
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#endif
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@ -22,13 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include "serverobject.h"
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#include "collidableobject.h"
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#include "content_object.h" // Object type IDs
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/*
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Player on the server
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*/
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class ServerRemotePlayer : public Player, public ServerActiveObject
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class ServerRemotePlayer : public Player, public ServerActiveObject , public CollidableObject
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{
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public:
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ServerRemotePlayer(ServerEnvironment *env);
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@ -96,7 +97,6 @@ public:
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aabb3f* getCollisionBox();
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private:
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bool m_position_not_sent;
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aabb3f m_collisionbox;
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};
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#endif
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