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Enforced mod global naming convention and better error reporting

This commit is contained in:
Perttu Ahola 2011-12-03 02:45:55 +02:00
parent 581f950e10
commit d96cd236f3
7 changed files with 258 additions and 140 deletions

View file

@ -107,6 +107,59 @@ public:
}
};
class ModNameStorer
{
private:
lua_State *L;
public:
ModNameStorer(lua_State *L_, const std::string modname):
L(L_)
{
// Store current modname in registry
lua_pushstring(L, modname.c_str());
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
~ModNameStorer()
{
// Clear current modname in registry
lua_pushnil(L);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
}
};
std::string get_current_modname(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
std::string modname = "";
if(lua_type(L, -1) == LUA_TSTRING)
modname = lua_tostring(L, -1);
lua_pop(L, 1);
return modname;
}
void check_modname_prefix(lua_State *L, std::string &name)
{
if(name.size() == 0)
throw LuaError(L, std::string("Name is empty"));
if(name[0] == ':'){
name = name.substr(1);
return;
}
std::string modname = get_current_modname(L);
assert(modname != "");
// For __builtin, anything goes
if(modname == "__builtin")
return;
if(name.substr(0, modname.size()+1) != modname + "_")
throw LuaError(L, std::string("Name \"")+name
+"\" does not follow naming conventions: "
+"\"modname_\" or \":\" prefix required)");
}
static v3f readFloatPos(lua_State *L, int index)
{
v3f pos;
@ -470,7 +523,7 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_pushstring(L, item->getItemString().c_str());
}
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
}
}
@ -611,8 +664,9 @@ static int l_register_nodedef_defaults(lua_State *L)
// register_entity(name, prototype)
static int l_register_entity(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_entity: "<<name<<std::endl;
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_entity: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
// Get minetest.registered_entities
@ -622,7 +676,7 @@ static int l_register_entity(lua_State *L)
int registered_entities = lua_gettop(L);
lua_pushvalue(L, 2); // Object = param 2 -> stack top
// registered_entities[name] = object
lua_setfield(L, registered_entities, name);
lua_setfield(L, registered_entities, name.c_str());
// Get registered object to top of stack
lua_pushvalue(L, 2);
@ -703,14 +757,14 @@ public:
lua_pushnumber(L, active_object_count);
lua_pushnumber(L, active_object_count_wider);
if(lua_pcall(L, 4, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
}
};
// register_abm({...})
static int l_register_abm(lua_State *L)
{
infostream<<"register_abm"<<std::endl;
//infostream<<"register_abm"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
// Get minetest.registered_abms
@ -744,8 +798,9 @@ static int l_register_abm(lua_State *L)
// register_tool(name, {lots of stuff})
static int l_register_tool(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_tool: "<<name<<std::endl;
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_tool: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int table = 2;
@ -765,8 +820,9 @@ static int l_register_tool(lua_State *L)
// register_craftitem(name, {lots of stuff})
static int l_register_craftitem(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_craftitem: "<<name<<std::endl;
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_craftitem: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int table = 2;
@ -806,7 +862,7 @@ static int l_register_craftitem(lua_State *L)
craftitemdef->registerCraftItem(name, def);
lua_pushvalue(L, table);
scriptapi_add_craftitem(L, name);
scriptapi_add_craftitem(L, name.c_str());
return 0; /* number of results */
}
@ -814,8 +870,9 @@ static int l_register_craftitem(lua_State *L)
// register_node(name, {lots of stuff})
static int l_register_node(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
infostream<<"register_node: "<<name<<std::endl;
std::string name = luaL_checkstring(L, 1);
check_modname_prefix(L, name);
//infostream<<"register_node: "<<name<<std::endl;
luaL_checktype(L, 2, LUA_TTABLE);
int nodedef_table = 2;
@ -849,7 +906,7 @@ static int l_register_node(lua_State *L)
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_nodes");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name);
lua_pushstring(L, name.c_str());
lua_pushvalue(L, nodedef_table);
lua_settable(L, -3);
@ -1054,7 +1111,7 @@ static int l_register_node(lua_State *L)
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
infostream<<"register_craft"<<std::endl;
//infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
int table0 = 1;
@ -1104,7 +1161,7 @@ static int l_register_craft(lua_State *L)
std::string error;
error += "Invalid crafting recipe (output=\""
+ output + "\")";
throw LuaError(error);
throw LuaError(L, error);
}
}
// removes value, keeps key for next iteration
@ -2475,13 +2532,16 @@ void scriptapi_export(lua_State *L, Server *server)
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
const std::string &modname)
{
ModNameStorer modnamestorer(L, modname);
bool success = false;
try{
success = script_load(L, scriptpath.c_str());
}
catch(LuaError &e){
errorstream<<"Error loading mod: "<<e.what()<<std::endl;
errorstream<<"Error loading mod \""<<modname
<<"\": "<<e.what()<<std::endl;
}
return success;
@ -2567,7 +2627,7 @@ static void dump2(lua_State *L, const char *name)
lua_pushvalue(L, -2); // Get previous stack top as first parameter
lua_pushstring(L, name);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
}
#endif
@ -2645,7 +2705,7 @@ bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
lua_pushstring(L, name.c_str());
lua_pushstring(L, message.c_str());
if(lua_pcall(L, 2, 1, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
bool ate = lua_toboolean(L, -1);
lua_pop(L, 1);
if(ate)
@ -2678,7 +2738,7 @@ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
// Call function
objectref_get_or_create(L, player);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
@ -2703,7 +2763,7 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
// Call function
objectref_get_or_create(L, player);
if(lua_pcall(L, 1, 1, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
bool positioning_handled = lua_toboolean(L, -1);
lua_pop(L, 1);
if(positioning_handled)
@ -2825,7 +2885,7 @@ bool scriptapi_craftitem_on_drop(lua_State *L, const char *name,
objectref_get_or_create(L, dropper);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
result = lua_toboolean(L, -1);
}
return result;
@ -2849,7 +2909,7 @@ bool scriptapi_craftitem_on_place_on_ground(lua_State *L, const char *name,
objectref_get_or_create(L, placer);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
result = lua_toboolean(L, -1);
}
return result;
@ -2873,7 +2933,7 @@ bool scriptapi_craftitem_on_use(lua_State *L, const char *name,
objectref_get_or_create(L, user);
pushPointedThing(L, pointed);
if(lua_pcall(L, 3, 1, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
result = lua_toboolean(L, -1);
}
return result;
@ -2903,7 +2963,7 @@ void scriptapi_environment_step(lua_State *L, float dtime)
// Call function
lua_pushnumber(L, dtime);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
@ -2938,7 +2998,7 @@ void scriptapi_environment_on_placenode(lua_State *L, v3s16 p, MapNode newnode,
pushnode(L, newnode, ndef);
objectref_get_or_create(L, placer);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
@ -2973,7 +3033,7 @@ void scriptapi_environment_on_dignode(lua_State *L, v3s16 p, MapNode oldnode,
pushnode(L, oldnode, ndef);
objectref_get_or_create(L, digger);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
@ -3008,7 +3068,7 @@ void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
pushnode(L, node, ndef);
objectref_get_or_create(L, puncher);
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}
@ -3034,7 +3094,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp)
pushpos(L, minp);
pushpos(L, maxp);
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s\n", lua_tostring(L, -1));
script_error(L, "error: %s", lua_tostring(L, -1));
// value removed, keep key for next iteration
}
}