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Be lenient with extra slashes for CSM paths
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3 changed files with 12 additions and 3 deletions
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@ -378,7 +378,7 @@ public:
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bool checkLocalPrivilege(const std::string &priv)
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{ return checkPrivilege(priv); }
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
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const std::string* getModFile(const std::string &filename);
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const std::string* getModFile(std::string filename);
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std::string getModStoragePath() const override;
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bool registerModStorage(ModMetadata *meta) override;
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