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Leveled nodebox: Change levels from 1/63rds to 1/64ths

Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.
This commit is contained in:
paramat 2017-09-18 05:08:56 +01:00 committed by paramat
parent 27144b4716
commit d8f20d029a
3 changed files with 33 additions and 22 deletions

View file

@ -250,9 +250,8 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
u8 axisdir = facedir>>2;
facedir&=0x03;
for (aabb3f box : fixed) {
if (nodebox.type == NODEBOX_LEVELED) {
box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
}
if (nodebox.type == NODEBOX_LEVELED)
box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
switch (axisdir) {
case 0:

View file

@ -102,8 +102,8 @@ enum Rotation {
#define LIQUID_INFINITY_MASK 0x80 //0b10000000
// mask for param2, now as for liquid
#define LEVELED_MASK 0x3F
// mask for leveled nodebox param2
#define LEVELED_MASK 0x7F
#define LEVELED_MAX LEVELED_MASK