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Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience. "soft" clouds look Tinted shadows Crude water reflections (sky and sun) and waves Translucent foliage Node specular highlights Adjusted fog color (more saturated where the fog is lighter) Minor changes to volumetric lighting (crudely simulates the effect of depth) Co-authored-by: sfan5 <sfan5@live.de>
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24 changed files with 356 additions and 53 deletions
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@ -403,6 +403,11 @@ enable_clouds (Clouds) bool true
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# Requires: enable_clouds
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enable_3d_clouds (3D clouds) bool true
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# Use smooth cloud shading.
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#
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# Requires: enable_3d_clouds, enable_clouds
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soft_clouds (Soft clouds) bool false
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[**Filtering and Antialiasing]
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# Use mipmaps when scaling textures. May slightly increase performance,
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@ -505,6 +510,11 @@ water_wave_length (Waving liquids wavelength) float 20.0 0.1
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# Requires: shaders, enable_waving_water
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water_wave_speed (Waving liquids wave speed) float 5.0
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# When enabled, liquid reflections are simulated.
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#
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# Requires: shaders, enable_waving_water, enable_dynamic_shadows
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enable_water_reflections (Liquid reflections) bool false
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[**Dynamic shadows]
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# Set to true to enable Shadow Mapping.
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@ -661,6 +671,18 @@ bloom_radius (Bloom Radius) float 1 0.1 8
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# Requires: shaders, enable_post_processing, enable_bloom
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enable_volumetric_lighting (Volumetric lighting) bool false
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[**Other Effects]
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# Simulate translucency when looking at foliage in the sunlight.
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#
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# Requires: shaders, enable_dynamic_shadows
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enable_translucent_foliage (Translucent foliage) bool false
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# Apply specular shading to nodes.
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#
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# Requires: shaders, enable_dynamic_shadows
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enable_node_specular (Node specular) bool false
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[*Audio]
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# Volume of all sounds.
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