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[CSM] Add client-sided chat commands (#5092)

This commit is contained in:
red-001 2017-01-22 08:05:09 +00:00 committed by Loïc Blot
parent 9978f5af82
commit d7bc346981
9 changed files with 100 additions and 33 deletions

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@ -0,0 +1,28 @@
-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_messages(function(message)
if not (message:sub(1,1) == "/") then
return false
end
core.display_chat_message("issued command: " .. message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = core.registered_chatcommands[cmd]
if cmd_def then
core.set_last_run_mod(cmd_def.mod_origin)
local success, message = cmd_def.func(param)
if message then
core.display_chat_message(message)
end
return true
end
return false
end)

View file

@ -1,6 +1,7 @@
-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()..DIR_DELIM
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
dofile(clientpath .. "register.lua")
dofile(clientpath .. "preview.lua")

View file

@ -22,3 +22,10 @@ end)
core.register_on_damage_taken(function(hp)
print("[PREVIEW] Damage taken " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_chatcommand("dump", {
func = function(name, param)
return true, dump(_G)
end,
})