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[CSM] Add client-sided chat commands (#5092)
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parent
9978f5af82
commit
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9 changed files with 100 additions and 33 deletions
28
builtin/client/chatcommands.lua
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28
builtin/client/chatcommands.lua
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@ -0,0 +1,28 @@
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-- Minetest: builtin/client/chatcommands.lua
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core.register_on_sending_chat_messages(function(message)
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if not (message:sub(1,1) == "/") then
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return false
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end
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core.display_chat_message("issued command: " .. message)
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local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
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if not param then
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param = ""
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end
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local cmd_def = core.registered_chatcommands[cmd]
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if cmd_def then
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core.set_last_run_mod(cmd_def.mod_origin)
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local success, message = cmd_def.func(param)
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if message then
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core.display_chat_message(message)
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end
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return true
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end
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return false
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end)
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@ -1,6 +1,7 @@
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-- Minetest: builtin/client/init.lua
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local scriptpath = core.get_builtin_path()..DIR_DELIM
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local clientpath = scriptpath.."client"..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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dofile(clientpath .. "register.lua")
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dofile(clientpath .. "preview.lua")
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@ -22,3 +22,10 @@ end)
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core.register_on_damage_taken(function(hp)
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print("[PREVIEW] Damage taken " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_chatcommand("dump", {
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func = function(name, param)
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return true, dump(_G)
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end,
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})
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