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Small cleanup of hud add/remove code

This commit is contained in:
sapier 2014-05-25 14:34:32 +02:00
parent 5bd2aea663
commit d76b8c6e7c
6 changed files with 100 additions and 75 deletions

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@ -971,7 +971,9 @@ int ObjectRef::l_hud_change(lua_State *L)
return 0;
u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
if (id >= player->hud.size())
HudElement *e = player->getHud(id);
if (!e)
return 0;
HudElementStat stat = HUD_STAT_NUMBER;
@ -983,10 +985,6 @@ int ObjectRef::l_hud_change(lua_State *L)
}
void *value = NULL;
HudElement *e = player->hud[id];
if (!e)
return 0;
switch (stat) {
case HUD_STAT_POS:
e->pos = read_v2f(L, 4);
@ -1049,10 +1047,8 @@ int ObjectRef::l_hud_get(lua_State *L)
return 0;
u32 id = lua_tonumber(L, -1);
if (id >= player->hud.size())
return 0;
HudElement *e = player->hud[id];
HudElement *e = player->getHud(id);
if (!e)
return 0;