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Create new instance of mesh every time it's required (Solves #703)

This commit is contained in:
Perttu Ahola 2014-01-06 13:24:06 +02:00
parent 86c616a545
commit d76957ee22
4 changed files with 44 additions and 24 deletions

View file

@ -420,6 +420,7 @@ public:
virtual MtEventManager* getEventManager();
virtual bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
@ -509,6 +510,9 @@ private:
// Detached inventories
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
// Storage for mesh data for creating multiple instances of the same mesh
std::map<std::string, std::string> m_mesh_data;
};
#endif // !CLIENT_HEADER