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commit
d6da80fe24
7 changed files with 6 additions and 26 deletions
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@ -561,7 +561,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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// Create shaders header
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bool fully_programmable = driver->getDriverType() == video::EDT_OGLES2 || driver->getDriverType() == video::EDT_OPENGL3;
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std::stringstream shaders_header;
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std::ostringstream shaders_header;
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shaders_header
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<< std::noboolalpha
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<< std::showpoint // for GLSL ES
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@ -588,10 +588,14 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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attribute mediump vec4 inVertexTangent;
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attribute mediump vec4 inVertexBinormal;
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)";
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// Our vertex color has components reversed compared to what OpenGL
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// normally expects, so we need to take that into account.
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vertex_header += "#define inVertexColor (inVertexColor.bgra)\n";
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fragment_header = R"(
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precision mediump float;
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)";
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} else {
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/* legacy OpenGL driver */
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shaders_header << R"(
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#version 120
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#define lowp
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