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CraftItem rework and Lua interface

This commit is contained in:
Kahrl 2011-11-29 17:15:18 +02:00 committed by Perttu Ahola
parent 1c19f959db
commit d6b30dd3a5
21 changed files with 2162 additions and 1250 deletions

View file

@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "mainmenumanager.h"
#include "craftitemdef.h"
#include "gettext.h"
#include "log.h"
#include "filesys.h"
@ -87,8 +88,6 @@ Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
u16 g_selected_item = 0;
/*
Text input system
*/
@ -159,7 +158,7 @@ private:
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
ITextureSource *tsrc,
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
Inventory *inventory, s32 halfheartcount)
Inventory *inventory, s32 halfheartcount, u16 playeritem)
{
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
@ -190,7 +189,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
core::rect<s32> rect = imgrect + pos
+ v2s32(padding+i*(imgsize+padding*2), padding);
if(g_selected_item == i)
if(playeritem == i)
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
@ -288,16 +287,65 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
}
}
/*
Check if a node is pointable
*/
inline bool isPointableNode(const MapNode& n,
Client *client, bool liquids_pointable)
{
const ContentFeatures &features = client->getNodeDefManager()->get(n);
return features.pointable ||
(liquids_pointable && features.isLiquid());
}
/*
Find what the player is pointing at
*/
void getPointedNode(Client *client, v3f player_position,
PointedThing getPointedThing(Client *client, v3f player_position,
v3f camera_direction, v3f camera_position,
bool &nodefound, core::line3d<f32> shootline,
v3s16 &nodepos, v3s16 &neighbourpos,
core::aabbox3d<f32> &nodehilightbox,
f32 d)
core::line3d<f32> shootline, f32 d,
bool liquids_pointable,
bool look_for_object,
core::aabbox3d<f32> &hilightbox,
bool &should_show_hilightbox,
ClientActiveObject *&selected_object)
{
PointedThing result;
hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
should_show_hilightbox = false;
selected_object = NULL;
// First try to find a pointed at active object
if(look_for_object)
{
selected_object = client->getSelectedActiveObject(d*BS,
camera_position, shootline);
}
if(selected_object != NULL)
{
core::aabbox3d<f32> *selection_box
= selected_object->getSelectionBox();
// Box should exist because object was returned in the
// first place
assert(selection_box);
v3f pos = selected_object->getPosition();
hilightbox = core::aabbox3d<f32>(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
should_show_hilightbox = selected_object->doShowSelectionBox();
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
return result;
}
// That didn't work, try to find a pointed at node
f32 mindistance = BS * 1001;
v3s16 pos_i = floatToInt(player_position, BS);
@ -321,13 +369,13 @@ void getPointedNode(Client *client, v3f player_position,
try
{
n = client->getNode(v3s16(x,y,z));
if(client->getNodeDefManager()->get(n).pointable == false)
continue;
}
catch(InvalidPositionException &e)
{
continue;
}
if(!isPointableNode(n, client, liquids_pointable))
continue;
v3s16 np(x,y,z);
v3f npf = intToFloat(np, BS);
@ -402,11 +450,12 @@ void getPointedNode(Client *client, v3f player_position,
continue;
if(!faceboxes[i].intersectsWithLine(shootline))
continue;
nodefound = true;
nodepos = np;
neighbourpos = np+facedirs[i];
result.type = POINTEDTHING_NODE;
result.node_undersurface = np;
result.node_abovesurface = np+facedirs[i];
mindistance = distance;
nodehilightbox = box;
hilightbox = box;
should_show_hilightbox = true;
}
}
else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
@ -458,11 +507,12 @@ void getPointedNode(Client *client, v3f player_position,
{
if(box.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np;
result.type = POINTEDTHING_NODE;
result.node_undersurface = np;
result.node_abovesurface = np;
mindistance = distance;
nodehilightbox = box;
hilightbox = box;
should_show_hilightbox = true;
}
}
}
@ -498,25 +548,28 @@ void getPointedNode(Client *client, v3f player_position,
if(facebox.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np + dirs[i];
result.type = POINTEDTHING_NODE;
result.node_undersurface = np;
result.node_abovesurface = np + dirs[i];
mindistance = distance;
//nodehilightbox = facebox;
//hilightbox = facebox;
const float d = 0.502;
core::aabbox3d<f32> nodebox
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
v3f nodepos_f = intToFloat(nodepos, BS);
v3f nodepos_f = intToFloat(np, BS);
nodebox.MinEdge += nodepos_f;
nodebox.MaxEdge += nodepos_f;
nodehilightbox = nodebox;
hilightbox = nodebox;
should_show_hilightbox = true;
}
} // if distance < mindistance
} // for dirs
} // regular block
} // for coords
return result;
}
void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
@ -642,6 +695,8 @@ void the_game(
IWritableToolDefManager *tooldef = createToolDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Create CraftItem definition manager
IWritableCraftItemDefManager *craftitemdef = createCraftItemDefManager();
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@ -670,7 +725,7 @@ void the_game(
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
tsrc, tooldef, nodedef);
tsrc, tooldef, nodedef, craftitemdef);
// Client acts as our GameDef
IGameDef *gamedef = &client;
@ -781,7 +836,8 @@ void the_game(
// End condition
if(client.texturesReceived() &&
client.tooldefReceived() &&
client.nodedefReceived()){
client.nodedefReceived() &&
client.craftitemdefReceived()){
got_content = true;
break;
}
@ -801,6 +857,8 @@ void the_game(
ss<<L" Tool definitions\n";
ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
ss<<L" Node definitions\n";
ss<<(client.craftitemdefReceived()?L"[X]":L"[ ]");
ss<<L" Item definitions\n";
//ss<<(client.texturesReceived()?L"[X]":L"[ ]");
ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
ss<<L" Textures\n";
@ -937,10 +995,11 @@ void the_game(
core::list<float> frametime_log;
float nodig_delay_counter = 0.0;
float nodig_delay_timer = 0.0;
float dig_time = 0.0;
u16 dig_index = 0;
v3s16 nodepos_old(-32768,-32768,-32768);
PointedThing pointed_old;
bool digging = false;
bool ldown_for_dig = false;
float damage_flash_timer = 0;
@ -1083,7 +1142,10 @@ void the_game(
/* Run timers */
object_hit_delay_timer -= dtime;
if(nodig_delay_timer >= 0)
nodig_delay_timer -= dtime;
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
@ -1228,7 +1290,7 @@ void the_game(
a->count = 0;
a->from_inv = "current_player";
a->from_list = "main";
a->from_i = g_selected_item;
a->from_i = client.getPlayerItem();
client.inventoryAction(a);
}
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
@ -1369,6 +1431,7 @@ void the_game(
}
// Item selection with mouse wheel
u16 new_playeritem = client.getPlayerItem();
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
@ -1376,17 +1439,17 @@ void the_game(
if(wheel < 0)
{
if(g_selected_item < max_item)
g_selected_item++;
if(new_playeritem < max_item)
new_playeritem++;
else
g_selected_item = 0;
new_playeritem = 0;
}
else if(wheel > 0)
{
if(g_selected_item > 0)
g_selected_item--;
if(new_playeritem > 0)
new_playeritem--;
else
g_selected_item = max_item;
new_playeritem = max_item;
}
}
@ -1398,10 +1461,10 @@ void the_game(
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
g_selected_item = i;
new_playeritem = i;
infostream<<"Selected item: "
<<g_selected_item<<std::endl;
<<new_playeritem<<std::endl;
}
}
}
@ -1623,116 +1686,124 @@ void the_game(
//timer2.stop();
//TimeTaker //timer3("//timer3");
/*
For interaction purposes, get info about the held item
- Is it a tool, and what is the toolname?
- Is it a usable item?
- Can it point to liquids?
*/
std::string playeritem_toolname = "";
bool playeritem_usable = false;
bool playeritem_liquids_pointable = false;
{
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(client.getPlayerItem());
if(item)
{
if((std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
playeritem_toolname = titem->getToolName();
}
playeritem_usable = item->isUsable();
playeritem_liquids_pointable =
item->areLiquidsPointable();
}
}
}
/*
Calculate what block is the crosshair pointing to
*/
//u32 t1 = device->getTimer()->getRealTime();
//f32 d = 4; // max. distance
f32 d = 4; // max. distance
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
ClientActiveObject *selected_active_object
= client.getSelectedActiveObject
(d*BS, camera_position, shootline);
core::aabbox3d<f32> hilightbox;
bool should_show_hilightbox = false;
ClientActiveObject *selected_object = NULL;
PointedThing pointed = getPointedThing(
// input
&client, player_position, camera_direction,
camera_position, shootline, d,
playeritem_liquids_pointable, !ldown_for_dig,
// output
hilightbox, should_show_hilightbox,
selected_object);
if(pointed != pointed_old)
{
infostream<<"Pointing at "<<pointed.dump()<<std::endl;
//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
}
/*
Visualize selection
*/
if(should_show_hilightbox)
hilightboxes.push_back(hilightbox);
/*
Stop digging when
- releasing left mouse button
- pointing away from node
*/
if(digging)
{
if(input->getLeftReleased())
{
infostream<<"Left button released"
<<" (stopped digging)"<<std::endl;
digging = false;
}
else if(pointed != pointed_old)
{
if (pointed.type == POINTEDTHING_NODE
&& pointed_old.type == POINTEDTHING_NODE
&& pointed.node_undersurface == pointed_old.node_undersurface)
{
// Still pointing to the same node,
// but a different face. Don't reset.
}
else
{
infostream<<"Pointing away from node"
<<" (stopped digging)"<<std::endl;
digging = false;
}
}
if(!digging)
{
client.interact(1, pointed_old);
client.clearTempMod(pointed_old.node_undersurface);
dig_time = 0.0;
}
}
if(!digging && ldown_for_dig && !input->getLeftState())
{
ldown_for_dig = false;
}
bool left_punch = false;
bool left_punch_muted = false;
if(selected_active_object != NULL && !ldown_for_dig)
if(playeritem_usable && input->getLeftState())
{
/* Clear possible cracking animation */
if(nodepos_old != v3s16(-32768,-32768,-32768))
{
client.clearTempMod(nodepos_old);
dig_time = 0.0;
nodepos_old = v3s16(-32768,-32768,-32768);
}
//infostream<<"Client returned selected_active_object != NULL"<<std::endl;
core::aabbox3d<f32> *selection_box
= selected_active_object->getSelectionBox();
// Box should exist because object was returned in the
// first place
assert(selection_box);
v3f pos = selected_active_object->getPosition();
core::aabbox3d<f32> box_on_map(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
if(selected_active_object->doShowSelectionBox())
hilightboxes.push_back(box_on_map);
//infotext = narrow_to_wide("A ClientActiveObject");
infotext = narrow_to_wide(selected_active_object->infoText());
//if(input->getLeftClicked())
if(input->getLeftState())
{
bool do_punch = false;
bool do_punch_damage = false;
if(object_hit_delay_timer <= 0.0){
do_punch = true;
do_punch_damage = true;
object_hit_delay_timer = object_hit_delay;
}
if(input->getLeftClicked()){
do_punch = true;
}
if(do_punch){
infostream<<"Left-clicked object"<<std::endl;
left_punch = true;
}
if(do_punch_damage){
client.clickActiveObject(0,
selected_active_object->getId(), g_selected_item);
}
}
else if(input->getRightClicked())
{
infostream<<"Right-clicked object"<<std::endl;
client.clickActiveObject(1,
selected_active_object->getId(), g_selected_item);
}
if(input->getLeftClicked())
client.interact(4, pointed);
}
else // selected_object == NULL
else if(pointed.type == POINTEDTHING_NODE)
{
/*
Find out which node we are pointing at
*/
bool nodefound = false;
v3s16 nodepos;
v3s16 neighbourpos;
core::aabbox3d<f32> nodehilightbox;
getPointedNode(&client, player_position,
camera_direction, camera_position,
nodefound, shootline,
nodepos, neighbourpos,
nodehilightbox, d);
if(!nodefound){
if(nodepos_old != v3s16(-32768,-32768,-32768))
{
client.clearTempMod(nodepos_old);
dig_time = 0.0;
nodepos_old = v3s16(-32768,-32768,-32768);
ldown_for_dig = false;
}
} else {
/*
Visualize selection
*/
hilightboxes.push_back(nodehilightbox);
v3s16 nodepos = pointed.node_undersurface;
v3s16 neighbourpos = pointed.node_abovesurface;
/*
Check information text of node
@ -1744,139 +1815,94 @@ void the_game(
infotext = narrow_to_wide(meta->infoText());
}
//MapNode node = client.getNode(nodepos);
/*
Handle digging
*/
if(input->getLeftReleased())
{
client.clearTempMod(nodepos);
dig_time = 0.0;
ldown_for_dig = false;
}
if(nodig_delay_counter > 0.0)
if(nodig_delay_timer <= 0.0 && input->getLeftState())
{
nodig_delay_counter -= dtime;
}
else
{
if(nodepos != nodepos_old)
{
infostream<<"Pointing at ("<<nodepos.X<<","
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
if(nodepos_old != v3s16(-32768,-32768,-32768))
{
client.clearTempMod(nodepos_old);
dig_time = 0.0;
nodepos_old = v3s16(-32768,-32768,-32768);
}
}
if(input->getLeftClicked() ||
(input->getLeftState() && nodepos != nodepos_old))
if(!digging)
{
infostream<<"Started digging"<<std::endl;
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
}
if(input->getLeftClicked())
{
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
client.interact(0, pointed);
digging = true;
ldown_for_dig = true;
}
if(input->getLeftState())
MapNode n = client.getNode(nodepos);
// Get digging properties for material and tool
content_t material = n.getContent();
ToolDiggingProperties tp =
tooldef->getDiggingProperties(playeritem_toolname);
DiggingProperties prop =
getDiggingProperties(material, &tp, nodedef);
float dig_time_complete = 0.0;
if(prop.diggable == false)
{
MapNode n = client.getNode(nodepos);
// Get tool name. Default is "" = bare hands
std::string toolname = "";
InventoryList *mlist = local_inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(g_selected_item);
if(item && (std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
// Get digging properties for material and tool
content_t material = n.getContent();
ToolDiggingProperties tp =
tooldef->getDiggingProperties(toolname);
DiggingProperties prop =
getDiggingProperties(material, &tp, nodedef);
float dig_time_complete = 0.0;
if(prop.diggable == false)
{
/*infostream<<"Material "<<(int)material
<<" not diggable with \""
<<toolname<<"\""<<std::endl;*/
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = prop.time;
}
if(dig_time_complete >= 0.001)
{
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
* dig_time/dig_time_complete);
}
// This is for torches
else
{
dig_index = CRACK_ANIMATION_LENGTH;
}
if(dig_index < CRACK_ANIMATION_LENGTH)
{
//TimeTaker timer("client.setTempMod");
//infostream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
}
else
{
infostream<<"Digging completed"<<std::endl;
client.groundAction(3, nodepos, neighbourpos, g_selected_item);
client.clearTempMod(nodepos);
client.removeNode(nodepos);
dig_time = 0;
nodig_delay_counter = dig_time_complete
/ (float)CRACK_ANIMATION_LENGTH;
// We don't want a corresponding delay to
// very time consuming nodes
if(nodig_delay_counter > 0.5)
{
nodig_delay_counter = 0.5;
}
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_counter < mindelay)
{
nodig_delay_counter = mindelay;
}
}
dig_time += dtime;
camera.setDigging(0); // left click animation
/*infostream<<"Material "<<(int)material
<<" not diggable with \""
<<playeritem_toolname<<"\""<<std::endl;*/
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = prop.time;
}
if(dig_time_complete >= 0.001)
{
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
* dig_time/dig_time_complete);
}
// This is for torches
else
{
dig_index = CRACK_ANIMATION_LENGTH;
}
if(dig_index < CRACK_ANIMATION_LENGTH)
{
//TimeTaker timer("client.setTempMod");
//infostream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
}
else
{
infostream<<"Digging completed"<<std::endl;
client.interact(2, pointed);
client.clearTempMod(nodepos);
client.removeNode(nodepos);
dig_time = 0;
digging = false;
nodig_delay_timer = dig_time_complete
/ (float)CRACK_ANIMATION_LENGTH;
// We don't want a corresponding delay to
// very time consuming nodes
if(nodig_delay_timer > 0.5)
{
nodig_delay_timer = 0.5;
}
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
{
nodig_delay_timer = mindelay;
}
}
dig_time += dtime;
camera.setDigging(0); // left click animation
}
if(input->getRightClicked())
{
infostream<<"Ground right-clicked"<<std::endl;
@ -1933,15 +1959,50 @@ void the_game(
// Otherwise report right click to server
else
{
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
client.interact(3, pointed);
camera.setDigging(1); // right click animation
}
}
nodepos_old = nodepos;
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
infotext = narrow_to_wide(selected_object->infoText());
//if(input->getLeftClicked())
if(input->getLeftState())
{
bool do_punch = false;
bool do_punch_damage = false;
if(object_hit_delay_timer <= 0.0){
do_punch = true;
do_punch_damage = true;
object_hit_delay_timer = object_hit_delay;
}
if(input->getLeftClicked()){
do_punch = true;
}
if(do_punch){
infostream<<"Left-clicked object"<<std::endl;
left_punch = true;
}
if(do_punch_damage){
// Report direct punch
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
bool disable_send = selected_object->directReportPunch(playeritem_toolname, dir);
if(!disable_send)
client.interact(0, pointed);
}
}
else if(input->getRightClicked())
{
infostream<<"Right-clicked object"<<std::endl;
client.interact(3, pointed); // place
}
}
} // selected_object == NULL
pointed_old = pointed;
if(left_punch || (input->getLeftClicked() && !left_punch_muted))
{
@ -1950,20 +2011,7 @@ void the_game(
input->resetLeftClicked();
input->resetRightClicked();
if(input->getLeftReleased())
{
infostream<<"Left button released (stopped digging)"
<<std::endl;
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
ldown_for_dig = false;
}
if(input->getRightReleased())
{
//inostream<<DTIME<<"Right released"<<std::endl;
// Nothing here
}
input->resetLeftReleased();
input->resetRightReleased();
@ -2210,12 +2258,12 @@ void the_game(
Inventory
*/
static u16 old_selected_item = 65535;
if(client.getLocalInventoryUpdated()
|| g_selected_item != old_selected_item)
if(client.getPlayerItem() != new_playeritem)
{
client.selectPlayerItem(new_playeritem);
}
if(client.getLocalInventoryUpdated())
{
client.selectPlayerItem(g_selected_item);
old_selected_item = g_selected_item;
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
@ -2223,7 +2271,7 @@ void the_game(
InventoryList *mlist = local_inventory.getList("main");
InventoryItem *item = NULL;
if(mlist != NULL)
item = mlist->getItem(g_selected_item);
item = mlist->getItem(client.getPlayerItem());
camera.wield(item, gamedef);
}
@ -2350,7 +2398,7 @@ void the_game(
draw_hotbar(driver, font, tsrc,
v2s32(displaycenter.X, screensize.Y),
hotbar_imagesize, hotbar_itemcount, &local_inventory,
client.getHP());
client.getHP(), client.getPlayerItem());
}
/*