mirror of
https://github.com/luanti-org/luanti.git
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CraftItem rework and Lua interface
This commit is contained in:
parent
1c19f959db
commit
d6b30dd3a5
21 changed files with 2162 additions and 1250 deletions
604
src/game.cpp
604
src/game.cpp
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "profiler.h"
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#include "mainmenumanager.h"
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#include "craftitemdef.h"
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#include "gettext.h"
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#include "log.h"
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#include "filesys.h"
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@ -87,8 +88,6 @@ Queue<InventoryAction*> inventory_action_queue;
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// This is a copy of the inventory that the client's environment has
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Inventory local_inventory;
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u16 g_selected_item = 0;
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/*
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Text input system
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*/
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@ -159,7 +158,7 @@ private:
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void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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ITextureSource *tsrc,
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v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
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Inventory *inventory, s32 halfheartcount)
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Inventory *inventory, s32 halfheartcount, u16 playeritem)
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{
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InventoryList *mainlist = inventory->getList("main");
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if(mainlist == NULL)
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@ -190,7 +189,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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core::rect<s32> rect = imgrect + pos
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+ v2s32(padding+i*(imgsize+padding*2), padding);
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if(g_selected_item == i)
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if(playeritem == i)
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{
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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@ -288,16 +287,65 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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}
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}
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/*
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Check if a node is pointable
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*/
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inline bool isPointableNode(const MapNode& n,
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Client *client, bool liquids_pointable)
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{
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const ContentFeatures &features = client->getNodeDefManager()->get(n);
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return features.pointable ||
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(liquids_pointable && features.isLiquid());
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}
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/*
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Find what the player is pointing at
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*/
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void getPointedNode(Client *client, v3f player_position,
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PointedThing getPointedThing(Client *client, v3f player_position,
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v3f camera_direction, v3f camera_position,
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bool &nodefound, core::line3d<f32> shootline,
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v3s16 &nodepos, v3s16 &neighbourpos,
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core::aabbox3d<f32> &nodehilightbox,
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f32 d)
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core::line3d<f32> shootline, f32 d,
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bool liquids_pointable,
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bool look_for_object,
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core::aabbox3d<f32> &hilightbox,
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bool &should_show_hilightbox,
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ClientActiveObject *&selected_object)
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{
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PointedThing result;
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hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
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should_show_hilightbox = false;
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selected_object = NULL;
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// First try to find a pointed at active object
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if(look_for_object)
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{
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selected_object = client->getSelectedActiveObject(d*BS,
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camera_position, shootline);
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}
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if(selected_object != NULL)
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{
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core::aabbox3d<f32> *selection_box
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= selected_object->getSelectionBox();
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// Box should exist because object was returned in the
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// first place
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assert(selection_box);
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v3f pos = selected_object->getPosition();
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hilightbox = core::aabbox3d<f32>(
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selection_box->MinEdge + pos,
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selection_box->MaxEdge + pos
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);
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should_show_hilightbox = selected_object->doShowSelectionBox();
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result.type = POINTEDTHING_OBJECT;
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result.object_id = selected_object->getId();
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return result;
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}
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// That didn't work, try to find a pointed at node
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f32 mindistance = BS * 1001;
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v3s16 pos_i = floatToInt(player_position, BS);
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@ -321,13 +369,13 @@ void getPointedNode(Client *client, v3f player_position,
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try
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{
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n = client->getNode(v3s16(x,y,z));
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if(client->getNodeDefManager()->get(n).pointable == false)
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continue;
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(!isPointableNode(n, client, liquids_pointable))
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continue;
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v3s16 np(x,y,z);
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v3f npf = intToFloat(np, BS);
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@ -402,11 +450,12 @@ void getPointedNode(Client *client, v3f player_position,
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continue;
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if(!faceboxes[i].intersectsWithLine(shootline))
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continue;
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nodefound = true;
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nodepos = np;
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neighbourpos = np+facedirs[i];
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result.type = POINTEDTHING_NODE;
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result.node_undersurface = np;
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result.node_abovesurface = np+facedirs[i];
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mindistance = distance;
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nodehilightbox = box;
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hilightbox = box;
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should_show_hilightbox = true;
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}
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}
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else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
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@ -458,11 +507,12 @@ void getPointedNode(Client *client, v3f player_position,
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{
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if(box.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np;
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result.type = POINTEDTHING_NODE;
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result.node_undersurface = np;
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result.node_abovesurface = np;
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mindistance = distance;
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nodehilightbox = box;
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hilightbox = box;
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should_show_hilightbox = true;
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}
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}
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}
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@ -498,25 +548,28 @@ void getPointedNode(Client *client, v3f player_position,
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if(facebox.intersectsWithLine(shootline))
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{
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nodefound = true;
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nodepos = np;
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neighbourpos = np + dirs[i];
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result.type = POINTEDTHING_NODE;
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result.node_undersurface = np;
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result.node_abovesurface = np + dirs[i];
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mindistance = distance;
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//nodehilightbox = facebox;
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//hilightbox = facebox;
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const float d = 0.502;
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core::aabbox3d<f32> nodebox
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(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
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v3f nodepos_f = intToFloat(nodepos, BS);
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v3f nodepos_f = intToFloat(np, BS);
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nodebox.MinEdge += nodepos_f;
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nodebox.MaxEdge += nodepos_f;
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nodehilightbox = nodebox;
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hilightbox = nodebox;
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should_show_hilightbox = true;
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}
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} // if distance < mindistance
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} // for dirs
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} // regular block
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} // for coords
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return result;
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}
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void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
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@ -642,6 +695,8 @@ void the_game(
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IWritableToolDefManager *tooldef = createToolDefManager();
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// Create node definition manager
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IWritableNodeDefManager *nodedef = createNodeDefManager();
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// Create CraftItem definition manager
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IWritableCraftItemDefManager *craftitemdef = createCraftItemDefManager();
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// Add chat log output for errors to be shown in chat
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LogOutputBuffer chat_log_error_buf(LMT_ERROR);
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@ -670,7 +725,7 @@ void the_game(
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MapDrawControl draw_control;
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Client client(device, playername.c_str(), password, draw_control,
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tsrc, tooldef, nodedef);
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tsrc, tooldef, nodedef, craftitemdef);
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// Client acts as our GameDef
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IGameDef *gamedef = &client;
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@ -781,7 +836,8 @@ void the_game(
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// End condition
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if(client.texturesReceived() &&
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client.tooldefReceived() &&
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client.nodedefReceived()){
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client.nodedefReceived() &&
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client.craftitemdefReceived()){
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got_content = true;
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break;
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}
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@ -801,6 +857,8 @@ void the_game(
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ss<<L" Tool definitions\n";
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ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
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ss<<L" Node definitions\n";
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ss<<(client.craftitemdefReceived()?L"[X]":L"[ ]");
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ss<<L" Item definitions\n";
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//ss<<(client.texturesReceived()?L"[X]":L"[ ]");
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ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
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ss<<L" Textures\n";
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@ -937,10 +995,11 @@ void the_game(
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core::list<float> frametime_log;
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float nodig_delay_counter = 0.0;
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float nodig_delay_timer = 0.0;
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float dig_time = 0.0;
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u16 dig_index = 0;
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v3s16 nodepos_old(-32768,-32768,-32768);
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PointedThing pointed_old;
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bool digging = false;
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bool ldown_for_dig = false;
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float damage_flash_timer = 0;
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@ -1083,7 +1142,10 @@ void the_game(
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/* Run timers */
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object_hit_delay_timer -= dtime;
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if(nodig_delay_timer >= 0)
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nodig_delay_timer -= dtime;
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if(object_hit_delay_timer >= 0)
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object_hit_delay_timer -= dtime;
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g_profiler->add("Elapsed time", dtime);
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g_profiler->avg("FPS", 1./dtime);
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@ -1228,7 +1290,7 @@ void the_game(
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a->count = 0;
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a->from_inv = "current_player";
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a->from_list = "main";
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a->from_i = g_selected_item;
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a->from_i = client.getPlayerItem();
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client.inventoryAction(a);
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}
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else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
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@ -1369,6 +1431,7 @@ void the_game(
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}
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// Item selection with mouse wheel
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u16 new_playeritem = client.getPlayerItem();
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{
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s32 wheel = input->getMouseWheel();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
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@ -1376,17 +1439,17 @@ void the_game(
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if(wheel < 0)
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{
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if(g_selected_item < max_item)
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g_selected_item++;
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if(new_playeritem < max_item)
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new_playeritem++;
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else
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g_selected_item = 0;
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new_playeritem = 0;
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}
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else if(wheel > 0)
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{
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if(g_selected_item > 0)
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g_selected_item--;
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if(new_playeritem > 0)
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new_playeritem--;
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else
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g_selected_item = max_item;
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new_playeritem = max_item;
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}
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}
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@ -1398,10 +1461,10 @@ void the_game(
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{
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if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
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{
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g_selected_item = i;
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new_playeritem = i;
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infostream<<"Selected item: "
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<<g_selected_item<<std::endl;
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<<new_playeritem<<std::endl;
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}
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}
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}
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@ -1623,116 +1686,124 @@ void the_game(
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//timer2.stop();
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//TimeTaker //timer3("//timer3");
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/*
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For interaction purposes, get info about the held item
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- Is it a tool, and what is the toolname?
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- Is it a usable item?
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- Can it point to liquids?
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*/
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std::string playeritem_toolname = "";
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bool playeritem_usable = false;
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bool playeritem_liquids_pointable = false;
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{
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InventoryList *mlist = local_inventory.getList("main");
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if(mlist != NULL)
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{
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InventoryItem *item = mlist->getItem(client.getPlayerItem());
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if(item)
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{
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if((std::string)item->getName() == "ToolItem")
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{
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ToolItem *titem = (ToolItem*)item;
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playeritem_toolname = titem->getToolName();
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}
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playeritem_usable = item->isUsable();
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playeritem_liquids_pointable =
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item->areLiquidsPointable();
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}
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}
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}
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/*
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Calculate what block is the crosshair pointing to
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*/
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//u32 t1 = device->getTimer()->getRealTime();
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//f32 d = 4; // max. distance
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f32 d = 4; // max. distance
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core::line3d<f32> shootline(camera_position,
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camera_position + camera_direction * BS * (d+1));
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ClientActiveObject *selected_active_object
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= client.getSelectedActiveObject
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(d*BS, camera_position, shootline);
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core::aabbox3d<f32> hilightbox;
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bool should_show_hilightbox = false;
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ClientActiveObject *selected_object = NULL;
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PointedThing pointed = getPointedThing(
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// input
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&client, player_position, camera_direction,
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camera_position, shootline, d,
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playeritem_liquids_pointable, !ldown_for_dig,
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// output
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hilightbox, should_show_hilightbox,
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selected_object);
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if(pointed != pointed_old)
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{
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infostream<<"Pointing at "<<pointed.dump()<<std::endl;
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//dstream<<"Pointing at "<<pointed.dump()<<std::endl;
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}
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/*
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Visualize selection
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*/
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if(should_show_hilightbox)
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hilightboxes.push_back(hilightbox);
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/*
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Stop digging when
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- releasing left mouse button
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- pointing away from node
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*/
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if(digging)
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{
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if(input->getLeftReleased())
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{
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infostream<<"Left button released"
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<<" (stopped digging)"<<std::endl;
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digging = false;
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}
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else if(pointed != pointed_old)
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{
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if (pointed.type == POINTEDTHING_NODE
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&& pointed_old.type == POINTEDTHING_NODE
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&& pointed.node_undersurface == pointed_old.node_undersurface)
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{
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// Still pointing to the same node,
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// but a different face. Don't reset.
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}
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else
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{
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infostream<<"Pointing away from node"
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<<" (stopped digging)"<<std::endl;
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digging = false;
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}
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}
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if(!digging)
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{
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client.interact(1, pointed_old);
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client.clearTempMod(pointed_old.node_undersurface);
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dig_time = 0.0;
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}
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}
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if(!digging && ldown_for_dig && !input->getLeftState())
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{
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ldown_for_dig = false;
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}
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bool left_punch = false;
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bool left_punch_muted = false;
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if(selected_active_object != NULL && !ldown_for_dig)
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if(playeritem_usable && input->getLeftState())
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{
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/* Clear possible cracking animation */
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if(nodepos_old != v3s16(-32768,-32768,-32768))
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{
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client.clearTempMod(nodepos_old);
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dig_time = 0.0;
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nodepos_old = v3s16(-32768,-32768,-32768);
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}
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//infostream<<"Client returned selected_active_object != NULL"<<std::endl;
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core::aabbox3d<f32> *selection_box
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= selected_active_object->getSelectionBox();
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// Box should exist because object was returned in the
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// first place
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assert(selection_box);
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v3f pos = selected_active_object->getPosition();
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core::aabbox3d<f32> box_on_map(
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selection_box->MinEdge + pos,
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selection_box->MaxEdge + pos
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);
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if(selected_active_object->doShowSelectionBox())
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hilightboxes.push_back(box_on_map);
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//infotext = narrow_to_wide("A ClientActiveObject");
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infotext = narrow_to_wide(selected_active_object->infoText());
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//if(input->getLeftClicked())
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if(input->getLeftState())
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{
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bool do_punch = false;
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bool do_punch_damage = false;
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if(object_hit_delay_timer <= 0.0){
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do_punch = true;
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do_punch_damage = true;
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object_hit_delay_timer = object_hit_delay;
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}
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if(input->getLeftClicked()){
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do_punch = true;
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}
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if(do_punch){
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infostream<<"Left-clicked object"<<std::endl;
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left_punch = true;
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}
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||||
if(do_punch_damage){
|
||||
client.clickActiveObject(0,
|
||||
selected_active_object->getId(), g_selected_item);
|
||||
}
|
||||
}
|
||||
else if(input->getRightClicked())
|
||||
{
|
||||
infostream<<"Right-clicked object"<<std::endl;
|
||||
client.clickActiveObject(1,
|
||||
selected_active_object->getId(), g_selected_item);
|
||||
}
|
||||
if(input->getLeftClicked())
|
||||
client.interact(4, pointed);
|
||||
}
|
||||
else // selected_object == NULL
|
||||
else if(pointed.type == POINTEDTHING_NODE)
|
||||
{
|
||||
|
||||
/*
|
||||
Find out which node we are pointing at
|
||||
*/
|
||||
|
||||
bool nodefound = false;
|
||||
v3s16 nodepos;
|
||||
v3s16 neighbourpos;
|
||||
core::aabbox3d<f32> nodehilightbox;
|
||||
|
||||
getPointedNode(&client, player_position,
|
||||
camera_direction, camera_position,
|
||||
nodefound, shootline,
|
||||
nodepos, neighbourpos,
|
||||
nodehilightbox, d);
|
||||
|
||||
if(!nodefound){
|
||||
if(nodepos_old != v3s16(-32768,-32768,-32768))
|
||||
{
|
||||
client.clearTempMod(nodepos_old);
|
||||
dig_time = 0.0;
|
||||
nodepos_old = v3s16(-32768,-32768,-32768);
|
||||
ldown_for_dig = false;
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
Visualize selection
|
||||
*/
|
||||
|
||||
hilightboxes.push_back(nodehilightbox);
|
||||
v3s16 nodepos = pointed.node_undersurface;
|
||||
v3s16 neighbourpos = pointed.node_abovesurface;
|
||||
|
||||
/*
|
||||
Check information text of node
|
||||
|
@ -1744,139 +1815,94 @@ void the_game(
|
|||
infotext = narrow_to_wide(meta->infoText());
|
||||
}
|
||||
|
||||
//MapNode node = client.getNode(nodepos);
|
||||
|
||||
/*
|
||||
Handle digging
|
||||
*/
|
||||
|
||||
if(input->getLeftReleased())
|
||||
{
|
||||
client.clearTempMod(nodepos);
|
||||
dig_time = 0.0;
|
||||
ldown_for_dig = false;
|
||||
}
|
||||
|
||||
if(nodig_delay_counter > 0.0)
|
||||
if(nodig_delay_timer <= 0.0 && input->getLeftState())
|
||||
{
|
||||
nodig_delay_counter -= dtime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(nodepos != nodepos_old)
|
||||
{
|
||||
infostream<<"Pointing at ("<<nodepos.X<<","
|
||||
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
|
||||
|
||||
if(nodepos_old != v3s16(-32768,-32768,-32768))
|
||||
{
|
||||
client.clearTempMod(nodepos_old);
|
||||
dig_time = 0.0;
|
||||
nodepos_old = v3s16(-32768,-32768,-32768);
|
||||
}
|
||||
}
|
||||
|
||||
if(input->getLeftClicked() ||
|
||||
(input->getLeftState() && nodepos != nodepos_old))
|
||||
if(!digging)
|
||||
{
|
||||
infostream<<"Started digging"<<std::endl;
|
||||
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
|
||||
}
|
||||
if(input->getLeftClicked())
|
||||
{
|
||||
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
|
||||
client.interact(0, pointed);
|
||||
digging = true;
|
||||
ldown_for_dig = true;
|
||||
}
|
||||
if(input->getLeftState())
|
||||
MapNode n = client.getNode(nodepos);
|
||||
|
||||
// Get digging properties for material and tool
|
||||
content_t material = n.getContent();
|
||||
ToolDiggingProperties tp =
|
||||
tooldef->getDiggingProperties(playeritem_toolname);
|
||||
DiggingProperties prop =
|
||||
getDiggingProperties(material, &tp, nodedef);
|
||||
|
||||
float dig_time_complete = 0.0;
|
||||
|
||||
if(prop.diggable == false)
|
||||
{
|
||||
MapNode n = client.getNode(nodepos);
|
||||
|
||||
// Get tool name. Default is "" = bare hands
|
||||
std::string toolname = "";
|
||||
InventoryList *mlist = local_inventory.getList("main");
|
||||
if(mlist != NULL)
|
||||
{
|
||||
InventoryItem *item = mlist->getItem(g_selected_item);
|
||||
if(item && (std::string)item->getName() == "ToolItem")
|
||||
{
|
||||
ToolItem *titem = (ToolItem*)item;
|
||||
toolname = titem->getToolName();
|
||||
}
|
||||
}
|
||||
|
||||
// Get digging properties for material and tool
|
||||
content_t material = n.getContent();
|
||||
ToolDiggingProperties tp =
|
||||
tooldef->getDiggingProperties(toolname);
|
||||
DiggingProperties prop =
|
||||
getDiggingProperties(material, &tp, nodedef);
|
||||
|
||||
float dig_time_complete = 0.0;
|
||||
|
||||
if(prop.diggable == false)
|
||||
{
|
||||
/*infostream<<"Material "<<(int)material
|
||||
<<" not diggable with \""
|
||||
<<toolname<<"\""<<std::endl;*/
|
||||
// I guess nobody will wait for this long
|
||||
dig_time_complete = 10000000.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dig_time_complete = prop.time;
|
||||
}
|
||||
|
||||
if(dig_time_complete >= 0.001)
|
||||
{
|
||||
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
|
||||
* dig_time/dig_time_complete);
|
||||
}
|
||||
// This is for torches
|
||||
else
|
||||
{
|
||||
dig_index = CRACK_ANIMATION_LENGTH;
|
||||
}
|
||||
|
||||
if(dig_index < CRACK_ANIMATION_LENGTH)
|
||||
{
|
||||
//TimeTaker timer("client.setTempMod");
|
||||
//infostream<<"dig_index="<<dig_index<<std::endl;
|
||||
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Digging completed"<<std::endl;
|
||||
client.groundAction(3, nodepos, neighbourpos, g_selected_item);
|
||||
client.clearTempMod(nodepos);
|
||||
client.removeNode(nodepos);
|
||||
|
||||
dig_time = 0;
|
||||
|
||||
nodig_delay_counter = dig_time_complete
|
||||
/ (float)CRACK_ANIMATION_LENGTH;
|
||||
|
||||
// We don't want a corresponding delay to
|
||||
// very time consuming nodes
|
||||
if(nodig_delay_counter > 0.5)
|
||||
{
|
||||
nodig_delay_counter = 0.5;
|
||||
}
|
||||
// We want a slight delay to very little
|
||||
// time consuming nodes
|
||||
float mindelay = 0.15;
|
||||
if(nodig_delay_counter < mindelay)
|
||||
{
|
||||
nodig_delay_counter = mindelay;
|
||||
}
|
||||
}
|
||||
|
||||
dig_time += dtime;
|
||||
|
||||
camera.setDigging(0); // left click animation
|
||||
/*infostream<<"Material "<<(int)material
|
||||
<<" not diggable with \""
|
||||
<<playeritem_toolname<<"\""<<std::endl;*/
|
||||
// I guess nobody will wait for this long
|
||||
dig_time_complete = 10000000.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dig_time_complete = prop.time;
|
||||
}
|
||||
|
||||
if(dig_time_complete >= 0.001)
|
||||
{
|
||||
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
|
||||
* dig_time/dig_time_complete);
|
||||
}
|
||||
// This is for torches
|
||||
else
|
||||
{
|
||||
dig_index = CRACK_ANIMATION_LENGTH;
|
||||
}
|
||||
|
||||
if(dig_index < CRACK_ANIMATION_LENGTH)
|
||||
{
|
||||
//TimeTaker timer("client.setTempMod");
|
||||
//infostream<<"dig_index="<<dig_index<<std::endl;
|
||||
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Digging completed"<<std::endl;
|
||||
client.interact(2, pointed);
|
||||
client.clearTempMod(nodepos);
|
||||
client.removeNode(nodepos);
|
||||
|
||||
dig_time = 0;
|
||||
digging = false;
|
||||
|
||||
nodig_delay_timer = dig_time_complete
|
||||
/ (float)CRACK_ANIMATION_LENGTH;
|
||||
|
||||
// We don't want a corresponding delay to
|
||||
// very time consuming nodes
|
||||
if(nodig_delay_timer > 0.5)
|
||||
{
|
||||
nodig_delay_timer = 0.5;
|
||||
}
|
||||
// We want a slight delay to very little
|
||||
// time consuming nodes
|
||||
float mindelay = 0.15;
|
||||
if(nodig_delay_timer < mindelay)
|
||||
{
|
||||
nodig_delay_timer = mindelay;
|
||||
}
|
||||
}
|
||||
|
||||
dig_time += dtime;
|
||||
|
||||
camera.setDigging(0); // left click animation
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(input->getRightClicked())
|
||||
{
|
||||
infostream<<"Ground right-clicked"<<std::endl;
|
||||
|
@ -1933,15 +1959,50 @@ void the_game(
|
|||
// Otherwise report right click to server
|
||||
else
|
||||
{
|
||||
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
||||
client.interact(3, pointed);
|
||||
camera.setDigging(1); // right click animation
|
||||
}
|
||||
}
|
||||
|
||||
nodepos_old = nodepos;
|
||||
}
|
||||
else if(pointed.type == POINTEDTHING_OBJECT)
|
||||
{
|
||||
infotext = narrow_to_wide(selected_object->infoText());
|
||||
|
||||
//if(input->getLeftClicked())
|
||||
if(input->getLeftState())
|
||||
{
|
||||
bool do_punch = false;
|
||||
bool do_punch_damage = false;
|
||||
if(object_hit_delay_timer <= 0.0){
|
||||
do_punch = true;
|
||||
do_punch_damage = true;
|
||||
object_hit_delay_timer = object_hit_delay;
|
||||
}
|
||||
if(input->getLeftClicked()){
|
||||
do_punch = true;
|
||||
}
|
||||
if(do_punch){
|
||||
infostream<<"Left-clicked object"<<std::endl;
|
||||
left_punch = true;
|
||||
}
|
||||
if(do_punch_damage){
|
||||
// Report direct punch
|
||||
v3f objpos = selected_object->getPosition();
|
||||
v3f dir = (objpos - player_position).normalize();
|
||||
|
||||
bool disable_send = selected_object->directReportPunch(playeritem_toolname, dir);
|
||||
if(!disable_send)
|
||||
client.interact(0, pointed);
|
||||
}
|
||||
}
|
||||
else if(input->getRightClicked())
|
||||
{
|
||||
infostream<<"Right-clicked object"<<std::endl;
|
||||
client.interact(3, pointed); // place
|
||||
}
|
||||
}
|
||||
|
||||
} // selected_object == NULL
|
||||
pointed_old = pointed;
|
||||
|
||||
if(left_punch || (input->getLeftClicked() && !left_punch_muted))
|
||||
{
|
||||
|
@ -1950,20 +2011,7 @@ void the_game(
|
|||
|
||||
input->resetLeftClicked();
|
||||
input->resetRightClicked();
|
||||
|
||||
if(input->getLeftReleased())
|
||||
{
|
||||
infostream<<"Left button released (stopped digging)"
|
||||
<<std::endl;
|
||||
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
|
||||
ldown_for_dig = false;
|
||||
}
|
||||
if(input->getRightReleased())
|
||||
{
|
||||
//inostream<<DTIME<<"Right released"<<std::endl;
|
||||
// Nothing here
|
||||
}
|
||||
|
||||
|
||||
input->resetLeftReleased();
|
||||
input->resetRightReleased();
|
||||
|
||||
|
@ -2210,12 +2258,12 @@ void the_game(
|
|||
Inventory
|
||||
*/
|
||||
|
||||
static u16 old_selected_item = 65535;
|
||||
if(client.getLocalInventoryUpdated()
|
||||
|| g_selected_item != old_selected_item)
|
||||
if(client.getPlayerItem() != new_playeritem)
|
||||
{
|
||||
client.selectPlayerItem(new_playeritem);
|
||||
}
|
||||
if(client.getLocalInventoryUpdated())
|
||||
{
|
||||
client.selectPlayerItem(g_selected_item);
|
||||
old_selected_item = g_selected_item;
|
||||
//infostream<<"Updating local inventory"<<std::endl;
|
||||
client.getLocalInventory(local_inventory);
|
||||
|
||||
|
@ -2223,7 +2271,7 @@ void the_game(
|
|||
InventoryList *mlist = local_inventory.getList("main");
|
||||
InventoryItem *item = NULL;
|
||||
if(mlist != NULL)
|
||||
item = mlist->getItem(g_selected_item);
|
||||
item = mlist->getItem(client.getPlayerItem());
|
||||
camera.wield(item, gamedef);
|
||||
}
|
||||
|
||||
|
@ -2350,7 +2398,7 @@ void the_game(
|
|||
draw_hotbar(driver, font, tsrc,
|
||||
v2s32(displaycenter.X, screensize.Y),
|
||||
hotbar_imagesize, hotbar_itemcount, &local_inventory,
|
||||
client.getHP());
|
||||
client.getHP(), client.getPlayerItem());
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue