mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add LuaVoxelManip
This commit is contained in:
parent
e47f6fdfe9
commit
d6ac3d8d9a
11 changed files with 413 additions and 8 deletions
65
src/script/lua_api/l_vmanip.h
Normal file
65
src/script/lua_api/l_vmanip.h
Normal file
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef L_VMANIP_H_
|
||||
#define L_VMANIP_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "irr_v3d.h"
|
||||
#include "map.h"
|
||||
|
||||
/*
|
||||
VoxelManip
|
||||
*/
|
||||
class LuaVoxelManip
|
||||
{
|
||||
private:
|
||||
ManualMapVoxelManipulator *vm;
|
||||
std::map<v3s16, MapBlock *> modified_blocks;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
static int l_read_chunk(lua_State *L);
|
||||
static int l_write_chunk(lua_State *L);
|
||||
static int l_update_map(lua_State *L);
|
||||
static int l_update_liquids(lua_State *L);
|
||||
static int l_calc_lighting(lua_State *L);
|
||||
static int l_set_lighting(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaVoxelManip(Map *map);
|
||||
~LuaVoxelManip();
|
||||
|
||||
// LuaVoxelManip()
|
||||
// Creates a LuaVoxelManip and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static LuaVoxelManip *checkobject(lua_State *L, int narg);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
#endif // L_VMANIP_H_
|
Loading…
Add table
Add a link
Reference in a new issue