mirror of
https://github.com/luanti-org/luanti.git
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Add LuaVoxelManip
This commit is contained in:
parent
e47f6fdfe9
commit
d6ac3d8d9a
11 changed files with 413 additions and 8 deletions
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@ -10,4 +10,5 @@ set(SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
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PARENT_SCOPE)
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/scriptapi.h"
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#include "lua_api/l_base.h"
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#include "lua_api/l_env.h"
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#include "lua_api/l_vmanip.h"
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#include "environment.h"
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#include "server.h"
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#include "daynightratio.h"
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@ -533,6 +534,21 @@ int ModApiEnvMod::l_get_perlin_map(lua_State *L)
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return 1;
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}
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// minetest.get_voxel_manip()
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// returns voxel manipulator
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int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
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{
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GET_ENV_PTR;
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Map *map = &(env->getMap());
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LuaVoxelManip *vm = new LuaVoxelManip(map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = vm;
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luaL_getmetatable(L, "VoxelManip");
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lua_setmetatable(L, -2);
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return 1;
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}
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// minetest.clear_objects()
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// clear all objects in the environment
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int ModApiEnvMod::l_clear_objects(lua_State *L)
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@ -554,8 +570,8 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
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// read position 2 from lua
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v3f pos2 = checkFloatPos(L, 2);
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//read step size from lua
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if(lua_isnumber(L, 3))
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stepsize = lua_tonumber(L, 3);
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if (lua_isnumber(L, 3))
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stepsize = lua_tonumber(L, 3);
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return (env->line_of_sight(pos1,pos2,stepsize));
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}
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@ -572,8 +588,8 @@ int ModApiEnvMod::l_find_path(lua_State *L)
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unsigned int max_jump = luaL_checkint(L, 4);
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unsigned int max_drop = luaL_checkint(L, 5);
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algorithm algo = A_PLAIN_NP;
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if(! lua_isnil(L, 6)) {
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std::string algorithm = luaL_checkstring(L,6);
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if (!lua_isnil(L, 6)) {
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std::string algorithm = luaL_checkstring(L,6);
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if (algorithm == "A*")
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algo = A_PLAIN;
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@ -678,6 +694,7 @@ bool ModApiEnvMod::Initialize(lua_State *L,int top)
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retval &= API_FCT(find_nodes_in_area);
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retval &= API_FCT(get_perlin);
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retval &= API_FCT(get_perlin_map);
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retval &= API_FCT(get_voxel_manip);
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retval &= API_FCT(clear_objects);
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retval &= API_FCT(spawn_tree);
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retval &= API_FCT(find_path);
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@ -109,6 +109,10 @@ private:
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// minetest.get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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static int l_get_perlin_map(lua_State *L);
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// minetest.get_voxel_manip()
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// returns world-specific voxel manipulator
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static int l_get_voxel_manip(lua_State *L);
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// minetest.clear_objects()
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// clear all objects in the environment
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@ -457,12 +457,40 @@ int ModApiItemMod::l_register_alias_raw(lua_State *L)
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return 0; /* number of results */
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}
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// get_content_id(name)
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int ModApiItemMod::l_get_content_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string name = luaL_checkstring(L, 1);
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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content_t c = ndef->getId(name);
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lua_pushnumber(L, c);
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return 1; /* number of results */
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}
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// get_name_from_content_id(name)
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int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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content_t c = luaL_checkint(L, 1);
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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const char *name = ndef->get(c).name.c_str();
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lua_pushstring(L, name);
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return 1; /* number of results */
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}
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bool ModApiItemMod::Initialize(lua_State *L,int top) {
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bool retval = true;
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retval &= API_FCT(register_item_raw);
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retval &= API_FCT(register_alias_raw);
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retval &= API_FCT(get_content_id);
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retval &= API_FCT(get_name_from_content_id);
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LuaItemStack::Register(L);
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@ -140,10 +140,12 @@ class ModApiItemMod
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public:
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ModApiItemMod();
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bool Initialize(lua_State *L,int top);
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bool Initialize(lua_State *L, int top);
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static int l_register_item_raw(lua_State *L);
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static int l_register_alias_raw(lua_State *L);
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static int l_get_content_id(lua_State *L);
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static int l_get_name_from_content_id(lua_State *L);
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};
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264
src/script/lua_api/l_vmanip.cpp
Normal file
264
src/script/lua_api/l_vmanip.cpp
Normal file
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@ -0,0 +1,264 @@
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/*
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Minetest
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Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_base.h"
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#include "lua_api/l_vmanip.h"
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///////
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#include "cpp_api/scriptapi.h"
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#include "common/c_converter.h"
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#include "server.h"
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#include "emerge.h"
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#include "common/c_internal.h"
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// garbage collector
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int LuaVoxelManip::gc_object(lua_State *L)
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{
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LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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int LuaVoxelManip::l_read_chunk(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
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v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
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sortBoxVerticies(bp1, bp2);
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ManualMapVoxelManipulator *vm = o->vm;
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vm->initialEmerge(bp1, bp2);
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v3s16 emerged_p1 = vm->m_area.MinEdge;
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v3s16 emerged_p2 = vm->m_area.MaxEdge;
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int volume = vm->m_area.getVolume();
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lua_newtable(L);
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for (int i = 0; i != volume; i++) {
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lua_Number cid = vm->m_data[i].getContent();
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lua_pushnumber(L, cid);
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lua_rawseti(L, -2, i + 1);
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}
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push_v3s16(L, emerged_p1);
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push_v3s16(L, emerged_p2);
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return 3;
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}
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int LuaVoxelManip::l_write_chunk(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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if (!lua_istable(L, 2))
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return 0;
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ManualMapVoxelManipulator *vm = o->vm;
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int volume = vm->m_area.getVolume();
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for (int i = 0; i != volume; i++) {
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lua_rawgeti(L, 2, i + 1);
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content_t c = lua_tonumber(L, -1);
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vm->m_data[i].setContent(c);
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lua_pop(L, 1);
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}
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vm->blitBackAll(&o->modified_blocks);
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return 0;
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}
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int LuaVoxelManip::l_update_liquids(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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Mapgen mg;
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mg.vm = vm;
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mg.ndef = ndef;
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mg.updateLiquid(&map->m_transforming_liquid,
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vm->m_area.MinEdge, vm->m_area.MaxEdge);
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return 0;
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}
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int LuaVoxelManip::l_calc_lighting(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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v3s16 p1 = read_v3s16(L, 2);
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v3s16 p2 = read_v3s16(L, 3);
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sortBoxVerticies(p1, p2);
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ManualMapVoxelManipulator *vm = o->vm;
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();
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Mapgen mg;
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mg.vm = vm;
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mg.ndef = ndef;
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mg.water_level = emerge->params->water_level;
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mg.calcLighting(p1, p2);
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return 0;
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}
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int LuaVoxelManip::l_set_lighting(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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v3s16 p1 = read_v3s16(L, 2);
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v3s16 p2 = read_v3s16(L, 3);
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sortBoxVerticies(p1, p2);
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u8 light;
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if (!lua_istable(L, 4))
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return 0;
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light = getintfield_default(L, 4, "day", 0);
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light |= getintfield_default(L, 4, "night", 0);
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ManualMapVoxelManipulator *vm = o->vm;
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Mapgen mg;
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mg.vm = vm;
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mg.setLighting(p1, p2, light);
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return 0;
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}
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int LuaVoxelManip::l_update_map(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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// TODO: Optimize this by using Mapgen::calcLighting() instead
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std::map<v3s16, MapBlock *> lighting_mblocks;
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std::map<v3s16, MapBlock *> *mblocks = &o->modified_blocks;
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lighting_mblocks.insert(mblocks->begin(), mblocks->end());
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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map->updateLighting(lighting_mblocks, *mblocks);
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MapEditEvent event;
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event.type = MEET_OTHER;
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for (std::map<v3s16, MapBlock *>::iterator
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it = mblocks->begin();
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it != mblocks->end(); ++it)
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event.modified_blocks.insert(it->first);
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map->dispatchEvent(&event);
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mblocks->clear();
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return 0;
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}
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LuaVoxelManip::LuaVoxelManip(Map *map)
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{
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vm = new ManualMapVoxelManipulator(map);
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}
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LuaVoxelManip::~LuaVoxelManip()
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{
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delete vm;
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}
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// LuaVoxelManip()
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// Creates an LuaVoxelManip and leaves it on top of stack
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int LuaVoxelManip::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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LuaVoxelManip *o = new LuaVoxelManip(map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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return 1;
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}
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LuaVoxelManip *LuaVoxelManip::checkobject(lua_State *L, int narg)
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{
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NO_MAP_LOCK_REQUIRED;
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(LuaVoxelManip **)ud; // unbox pointer
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}
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void LuaVoxelManip::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Can be created from Lua (VoxelManip()
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lua_register(L, className, create_object);
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}
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const char LuaVoxelManip::className[] = "VoxelManip";
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const luaL_reg LuaVoxelManip::methods[] = {
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luamethod(LuaVoxelManip, read_chunk),
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luamethod(LuaVoxelManip, write_chunk),
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luamethod(LuaVoxelManip, update_map),
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luamethod(LuaVoxelManip, update_liquids),
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luamethod(LuaVoxelManip, calc_lighting),
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luamethod(LuaVoxelManip, set_lighting),
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{0,0}
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};
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REGISTER_LUA_REF(LuaVoxelManip);
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65
src/script/lua_api/l_vmanip.h
Normal file
65
src/script/lua_api/l_vmanip.h
Normal file
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@ -0,0 +1,65 @@
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/*
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Minetest
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Copyright (C) 2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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|
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This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_VMANIP_H_
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#define L_VMANIP_H_
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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}
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#include "irr_v3d.h"
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#include "map.h"
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/*
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VoxelManip
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*/
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class LuaVoxelManip
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{
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private:
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ManualMapVoxelManipulator *vm;
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std::map<v3s16, MapBlock *> modified_blocks;
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static const char className[];
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static const luaL_reg methods[];
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static int gc_object(lua_State *L);
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static int l_read_chunk(lua_State *L);
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static int l_write_chunk(lua_State *L);
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static int l_update_map(lua_State *L);
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static int l_update_liquids(lua_State *L);
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static int l_calc_lighting(lua_State *L);
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static int l_set_lighting(lua_State *L);
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public:
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LuaVoxelManip(Map *map);
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~LuaVoxelManip();
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// LuaVoxelManip()
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// Creates a LuaVoxelManip and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static LuaVoxelManip *checkobject(lua_State *L, int narg);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
#endif // L_VMANIP_H_
|
Loading…
Add table
Add a link
Reference in a new issue