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Made dark places tint slightly in blue
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parent
8993d9dd83
commit
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3 changed files with 36 additions and 16 deletions
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@ -140,9 +140,24 @@ void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs)
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}
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}
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inline video::SColor lightColor(u8 alpha, u8 light)
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video::SColor MapBlock_LightColor(u8 alpha, u8 light)
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{
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#if 0
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return video::SColor(alpha,light,light,light);
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#endif
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//return video::SColor(alpha,light,light,MYMAX(0, (s16)light-25)+25);
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/*return video::SColor(alpha,light,light,MYMAX(0,
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pow((float)light/255.0, 0.8)*255.0));*/
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#if 1
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// Emphase blue a bit in darker places
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float lim = 80;
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float power = 0.7;
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if(light > lim)
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return video::SColor(alpha,light,light,light);
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else
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return video::SColor(alpha,light,light,MYMAX(0,
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pow((float)light/lim, power)*lim));
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#endif
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}
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struct FastFace
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@ -198,7 +213,7 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
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float w = tile.texture.size.X;
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float h = tile.texture.size.Y;
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/*video::SColor c = lightColor(alpha, li);
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/*video::SColor c = MapBlock_LightColor(alpha, li);
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face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c,
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core::vector2d<f32>(x0+w*abs_scale, y0+h));
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@ -210,16 +225,16 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
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core::vector2d<f32>(x0+w*abs_scale, y0));*/
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face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
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lightColor(alpha, li0),
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MapBlock_LightColor(alpha, li0),
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core::vector2d<f32>(x0+w*abs_scale, y0+h));
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face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
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lightColor(alpha, li1),
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MapBlock_LightColor(alpha, li1),
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core::vector2d<f32>(x0, y0+h));
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face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
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lightColor(alpha, li2),
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MapBlock_LightColor(alpha, li2),
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core::vector2d<f32>(x0, y0));
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face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
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lightColor(alpha, li3),
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MapBlock_LightColor(alpha, li3),
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core::vector2d<f32>(x0+w*abs_scale, y0));
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face.tile = tile;
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