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Cleanup LocalPlayer::applyControl

* Use Environment interface instead of ClientEnvironemnt
* Don't create slippery variable and then re-affect it
* itemgroup_get return a int, properly test != 0 to be clearer
This commit is contained in:
Loic Blot 2017-08-13 23:02:32 +02:00
parent 2ea26e655d
commit d65d6160d8
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2 changed files with 4 additions and 5 deletions

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@ -79,7 +79,7 @@ public:
void old_move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info);
void applyControl(float dtime, ClientEnvironment *env);
void applyControl(float dtime, Environment *env);
v3s16 getStandingNodePos();
v3s16 getFootstepNodePos();