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Rats are now eatable. Also made their selection box move smoothly.

This commit is contained in:
Perttu Ahola 2011-07-30 18:51:15 +03:00
parent 4556c212db
commit d62ae0e18b
10 changed files with 140 additions and 57 deletions

View file

@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ServerActiveObject;
class ServerEnvironment;
class Player;
class InventoryItem
{
@ -99,12 +100,19 @@ public:
/*
Other properties
*/
// Whether it can be cooked
virtual bool isCookable(){return false;}
// Time of cooking
virtual float getCookTime(){return 3.0;}
// Result of cooking
// Result of cooking (can randomize)
virtual InventoryItem *createCookResult(){return NULL;}
// Eat, press, activate, whatever.
// Called when item is right-clicked when lying on ground.
// If returns true, item shall be deleted.
virtual bool use(ServerEnvironment *env,
Player *player){return false;}
protected:
u16 m_count;
@ -298,11 +306,16 @@ public:
return 0;
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
/*
Other properties
*/
bool isCookable();
InventoryItem *createCookResult();
bool use(ServerEnvironment *env, Player *player);
/*
Special methods
*/