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sfan5 2025-06-26 22:18:24 -07:00 committed by GitHub
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8 changed files with 143 additions and 76 deletions

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@ -9529,6 +9529,16 @@ Player properties need to be saved manually.
-- `false` will cause the background to be set automatically based on user settings. -- `false` will cause the background to be set automatically based on user settings.
-- Default: false -- Default: false
nametag_fontsize = 1,
-- Sets the font size of the nametag in pixels.
-- `false` will cause the size to be set automatically based on user settings.
-- Default: false
nametag_scale_z = false,
-- If enabled, the nametag will be scaled by Z in screen space, meaning it becomes
-- smaller the further away the object is.
-- Default: false
infotext = "", infotext = "",
-- Same as infotext for nodes. Empty by default -- Same as infotext for nodes. Empty by default

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@ -631,28 +631,54 @@ void Camera::drawNametags()
core::matrix4 trans = m_cameranode->getProjectionMatrix(); core::matrix4 trans = m_cameranode->getProjectionMatrix();
trans *= m_cameranode->getViewMatrix(); trans *= m_cameranode->getViewMatrix();
gui::IGUIFont *font = g_fontengine->getFont(); const u32 default_font_size = g_fontengine->getFontSize(FM_Unspecified);
video::IVideoDriver *driver = RenderingEngine::get_video_driver(); video::IVideoDriver *driver = RenderingEngine::get_video_driver();
v2u32 screensize = driver->getScreenSize(); v2u32 screensize = driver->getScreenSize();
// Note: hidden nametags (e.g. GenericCAO) are removed from the array
for (const Nametag *nametag : m_nametags) { for (const Nametag *nametag : m_nametags) {
// Nametags are hidden in GenericCAO::updateNametag()
v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->pos * BS; v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->pos * BS;
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f }; f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos); trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) { if (transformed_pos[3] <= 0) // negative Z means behind camera
std::wstring nametag_colorless = continue;
unescape_translate(utf8_to_wide(nametag->text)); f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : (1.0f / transformed_pos[3]);
core::dimension2d<u32> textsize = font->getDimension(
nametag_colorless.c_str()); u32 font_size = 0;
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : if (nametag->scale_z) {
core::reciprocal(transformed_pos[3]); // Higher default since nametag should be reasonably visible
// even at distance.
u32 base_size = nametag->textsize.value_or(default_font_size * 4);
font_size = rangelim(base_size * BS * zDiv, 0, base_size);
} else {
font_size = nametag->textsize.value_or(default_font_size);
}
if (font_size <= 1)
continue;
// TODO: This is quite primitive. It would be better to let the GPU handle
// scaling (draw to RTT first?).
{
// Because the current approach puts a high load on the font engine
// we quantize the font size and set an arbitrary maximum...
font_size = MYMIN(font_size, 256);
if (font_size > 128)
font_size &= ~(1|2|4);
else if (font_size > 64)
font_size &= ~(1|2);
else if (font_size > 32)
font_size &= ~1;
}
auto *font = g_fontengine->getFont(font_size);
assert(font);
const auto wtext = utf8_to_wide(nametag->text);
// Measure dimensions with escapes removed
core::dimension2du textsize = font->getDimension(unescape_translate(wtext).c_str());
v2s32 screen_pos; v2s32 screen_pos;
screen_pos.X = screensize.X * screen_pos.X = screensize.X *
(0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2; (0.5f + transformed_pos[0] * zDiv * 0.5f) - textsize.Width / 2;
screen_pos.Y = screensize.Y * screen_pos.Y = screensize.Y *
(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2; (0.5f - transformed_pos[1] * zDiv * 0.5f) - textsize.Height / 2;
core::rect<s32> size(0, 0, textsize.Width, textsize.Height); core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds); auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
@ -661,25 +687,25 @@ void Camera::drawNametags()
driver->draw2DRectangle(bgcolor, bg_size + screen_pos); driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
} }
font->draw( // but draw text with escapes
translate_string(utf8_to_wide(nametag->text)).c_str(), font->draw(translate_string(wtext).c_str(),
size + screen_pos, nametag->textcolor); size + screen_pos, nametag->textcolor);
} }
} }
}
Nametag *Camera::addNametag(scene::ISceneNode *parent_node, Nametag *Camera::addNametag(const Nametag &params)
const std::string &text, video::SColor textcolor,
std::optional<video::SColor> bgcolor, const v3f &pos)
{ {
Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos); assert(params.parent_node);
auto *nametag = new Nametag(params);
m_nametags.push_back(nametag); m_nametags.push_back(nametag);
return nametag; return nametag;
} }
void Camera::removeNametag(Nametag *nametag) void Camera::removeNametag(Nametag *nametag)
{ {
m_nametags.remove(nametag); auto it = std::find(m_nametags.begin(), m_nametags.end(), nametag);
assert(it != m_nametags.end());
m_nametags.erase(it);
delete nametag; delete nametag;
} }

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@ -23,28 +23,17 @@ class WieldMeshSceneNode;
struct Nametag struct Nametag
{ {
scene::ISceneNode *parent_node; scene::ISceneNode *parent_node = nullptr;
std::string text; std::string text;
video::SColor textcolor; video::SColor textcolor;
std::optional<video::SColor> bgcolor; std::optional<video::SColor> bgcolor;
v3f pos; std::optional<u32> textsize;
v3f pos; // offset from parent node
Nametag(scene::ISceneNode *a_parent_node, bool scale_z;
const std::string &text,
const video::SColor &textcolor,
const std::optional<video::SColor> &bgcolor,
const v3f &pos):
parent_node(a_parent_node),
text(text),
textcolor(textcolor),
bgcolor(bgcolor),
pos(pos)
{
}
video::SColor getBgColor(bool use_fallback) const video::SColor getBgColor(bool use_fallback) const
{ {
if (bgcolor) if (bgcolor.has_value())
return bgcolor.value(); return bgcolor.value();
else if (!use_fallback) else if (!use_fallback)
return video::SColor(0, 0, 0, 0); return video::SColor(0, 0, 0, 0);
@ -189,9 +178,7 @@ public:
return m_camera_mode; return m_camera_mode;
} }
Nametag *addNametag(scene::ISceneNode *parent_node, Nametag *addNametag(const Nametag &params);
const std::string &text, video::SColor textcolor,
std::optional<video::SColor> bgcolor, const v3f &pos);
void removeNametag(Nametag *nametag); void removeNametag(Nametag *nametag);

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@ -930,17 +930,15 @@ void GenericCAO::updateNametag()
v3f pos; v3f pos;
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f; pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
// Add or update nametag
Nametag tmp{node, m_prop.nametag, m_prop.nametag_color,
m_prop.nametag_bgcolor, m_prop.nametag_fontsize, pos,
m_prop.nametag_scale_z};
if (!m_nametag) { if (!m_nametag) {
// Add nametag m_nametag = m_client->getCamera()->addNametag(tmp);
m_nametag = m_client->getCamera()->addNametag(node, assert(m_nametag);
m_prop.nametag, m_prop.nametag_color,
m_prop.nametag_bgcolor, pos);
} else { } else {
// Update nametag *m_nametag = tmp;
m_nametag->text = m_prop.nametag;
m_nametag->textcolor = m_prop.nametag_color;
m_nametag->bgcolor = m_prop.nametag_bgcolor;
m_nametag->pos = pos;
} }
} }

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@ -34,6 +34,11 @@ ObjectProperties::ObjectProperties()
std::string ObjectProperties::dump() const std::string ObjectProperties::dump() const
{ {
const auto &put_color = [] (std::ostream &os, video::SColor color) {
os << "\"" << color.getAlpha() << "," << color.getRed() << ","
<< color.getGreen() << "," << color.getBlue() << "\" ";
};
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);
os << "hp_max=" << hp_max; os << "hp_max=" << hp_max;
os << ", breath_max=" << breath_max; os << ", breath_max=" << breath_max;
@ -49,10 +54,8 @@ std::string ObjectProperties::dump() const
} }
os << "]"; os << "]";
os << ", colors=["; os << ", colors=[";
for (const video::SColor &color : colors) { for (const video::SColor &color : colors)
os << "\"" << color.getAlpha() << "," << color.getRed() << "," put_color(os, color);
<< color.getGreen() << "," << color.getBlue() << "\" ";
}
os << "]"; os << "]";
os << ", spritediv=" << spritediv; os << ", spritediv=" << spritediv;
os << ", initial_sprite_basepos=" << initial_sprite_basepos; os << ", initial_sprite_basepos=" << initial_sprite_basepos;
@ -62,15 +65,18 @@ std::string ObjectProperties::dump() const
os << ", backface_culling="<< backface_culling; os << ", backface_culling="<< backface_culling;
os << ", glow=" << glow; os << ", glow=" << glow;
os << ", nametag=" << nametag; os << ", nametag=" << nametag;
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed() os << ", nametag_color=";
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" "; put_color(os, nametag_color);
os << ", nametag_bgcolor=";
if (nametag_bgcolor) if (nametag_bgcolor)
os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed() put_color(os, nametag_bgcolor.value());
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
else else
os << ", nametag_bgcolor=null "; os << "=null ";
os << ", nametag_fontsize=";
if (nametag_fontsize)
os << "=" << nametag_fontsize.value() << " ";
else
os << "=null ";
os << ", selectionbox=" << selectionbox.MinEdge << "," << selectionbox.MaxEdge; os << ", selectionbox=" << selectionbox.MinEdge << "," << selectionbox.MaxEdge;
os << ", rotate_selectionbox=" << rotate_selectionbox; os << ", rotate_selectionbox=" << rotate_selectionbox;
os << ", pointable=" << Pointabilities::toStringPointabilityType(pointable); os << ", pointable=" << Pointabilities::toStringPointabilityType(pointable);
@ -83,22 +89,24 @@ std::string ObjectProperties::dump() const
os << ", damage_texture_modifier=" << damage_texture_modifier; os << ", damage_texture_modifier=" << damage_texture_modifier;
os << ", shaded=" << shaded; os << ", shaded=" << shaded;
os << ", show_on_minimap=" << show_on_minimap; os << ", show_on_minimap=" << show_on_minimap;
os << ", nametag_scale_z=" << nametag_scale_z;
return os.str(); return os.str();
} }
static auto tie(const ObjectProperties &o) static inline auto tie(const ObjectProperties &o)
{ {
// Make sure to add new members to this list! // Make sure to add new members to this list!
return std::tie( return std::tie(
o.textures, o.colors, o.collisionbox, o.selectionbox, o.visual, o.mesh, o.textures, o.colors, o.collisionbox, o.selectionbox, o.visual, o.mesh,
o.damage_texture_modifier, o.nametag, o.infotext, o.wield_item, o.visual_size, o.damage_texture_modifier, o.nametag, o.infotext, o.wield_item, o.visual_size,
o.nametag_color, o.nametag_bgcolor, o.spritediv, o.initial_sprite_basepos, o.nametag_color, o.nametag_bgcolor, o.nametag_fontsize, o.spritediv,
o.initial_sprite_basepos,
o.stepheight, o.automatic_rotate, o.automatic_face_movement_dir_offset, o.stepheight, o.automatic_rotate, o.automatic_face_movement_dir_offset,
o.automatic_face_movement_max_rotation_per_sec, o.eye_height, o.zoom_fov, o.automatic_face_movement_max_rotation_per_sec, o.eye_height, o.zoom_fov,
o.node, o.hp_max, o.breath_max, o.glow, o.pointable, o.physical, o.node, o.hp_max, o.breath_max, o.glow, o.pointable, o.physical,
o.collideWithObjects, o.rotate_selectionbox, o.is_visible, o.makes_footstep_sound, o.collideWithObjects, o.rotate_selectionbox, o.is_visible, o.makes_footstep_sound,
o.automatic_face_movement_dir, o.backface_culling, o.static_save, o.use_texture_alpha, o.automatic_face_movement_dir, o.backface_culling, o.static_save, o.use_texture_alpha,
o.shaded, o.show_on_minimap o.shaded, o.show_on_minimap, o.nametag_scale_z
); );
} }
@ -202,6 +210,13 @@ void ObjectProperties::serialize(std::ostream &os) const
writeU8(os, node.getParam1()); writeU8(os, node.getParam1());
writeU8(os, node.getParam2()); writeU8(os, node.getParam2());
if (!nametag_fontsize)
writeU32(os, U32_MAX); // nil placeholder
else
writeU32(os, nametag_fontsize.value());
writeU8(os, nametag_scale_z);
// Add stuff only at the bottom. // Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this! // Never remove anything, because we don't want new versions of this!
} }
@ -306,5 +321,14 @@ void ObjectProperties::deSerialize(std::istream &is)
node.param1 = readU8(is); node.param1 = readU8(is);
node.param2 = readU8(is); node.param2 = readU8(is);
u32 fontsize;
if (!tryRead<u32, readU32>(fontsize, is))
return;
if (fontsize != U32_MAX)
nametag_fontsize = fontsize;
else
nametag_fontsize = std::nullopt;
nametag_scale_z = readU8(is);
// Add new properties down here and remember to use either tryRead<> or a try-catch. // Add new properties down here and remember to use either tryRead<> or a try-catch.
} }

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@ -56,6 +56,7 @@ struct ObjectProperties
f32 automatic_face_movement_max_rotation_per_sec = -1.0f; f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
float eye_height = 1.625f; float eye_height = 1.625f;
float zoom_fov = 0.0f; float zoom_fov = 0.0f;
std::optional<u32> nametag_fontsize;
MapNode node = MapNode(CONTENT_IGNORE); MapNode node = MapNode(CONTENT_IGNORE);
u16 hp_max = 1; u16 hp_max = 1;
u16 breath_max = 0; u16 breath_max = 0;
@ -73,6 +74,7 @@ struct ObjectProperties
bool use_texture_alpha = false; bool use_texture_alpha = false;
bool shaded = true; bool shaded = true;
bool show_on_minimap = false; bool show_on_minimap = false;
bool nametag_scale_z = false;
ObjectProperties(); ObjectProperties();

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@ -267,7 +267,7 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
} }
/******************************************************************************/ /******************************************************************************/
const std::array<const char *, 33> object_property_keys = { const std::array<const char *, 35> object_property_keys = {
"hp_max", "hp_max",
"breath_max", "breath_max",
"physical", "physical",
@ -302,6 +302,8 @@ const std::array<const char *, 33> object_property_keys = {
"damage_texture_modifier", "damage_texture_modifier",
"show_on_minimap", "show_on_minimap",
// "node" is intentionally not here as it's gated behind `fallback` below! // "node" is intentionally not here as it's gated behind `fallback` below!
"nametag_fontsize",
"nametag_scale_z",
}; };
/******************************************************************************/ /******************************************************************************/
@ -467,7 +469,7 @@ void read_object_properties(lua_State *L, int index,
lua_pop(L, 1); lua_pop(L, 1);
lua_getfield(L, -1, "nametag_bgcolor"); lua_getfield(L, -1, "nametag_bgcolor");
if (!lua_isnil(L, -1)) { if (!lua_isnil(L, -1)) {
if (lua_toboolean(L, -1)) { if (lua_toboolean(L, -1)) { // truthy
video::SColor color; video::SColor color;
if (read_color(L, -1, &color)) if (read_color(L, -1, &color))
prop->nametag_bgcolor = color; prop->nametag_bgcolor = color;
@ -476,6 +478,16 @@ void read_object_properties(lua_State *L, int index,
} }
} }
lua_pop(L, 1); lua_pop(L, 1);
lua_getfield(L, -1, "nametag_fontsize");
if (!lua_isnil(L, -1)) {
if (lua_toboolean(L, -1)) { // truthy
prop->nametag_fontsize = lua_tointeger(L, -1);
} else {
prop->nametag_fontsize = std::nullopt;
}
}
lua_pop(L, 1);
getboolfield(L, -1, "nametag_scale_z", prop->nametag_scale_z);
getstringfield(L, -1, "infotext", prop->infotext); getstringfield(L, -1, "infotext", prop->infotext);
getboolfield(L, -1, "static_save", prop->static_save); getboolfield(L, -1, "static_save", prop->static_save);
@ -577,6 +589,15 @@ void push_object_properties(lua_State *L, const ObjectProperties *prop)
lua_pushboolean(L, false); lua_pushboolean(L, false);
lua_setfield(L, -2, "nametag_bgcolor"); lua_setfield(L, -2, "nametag_bgcolor");
} }
if (prop->nametag_fontsize) {
lua_pushinteger(L, prop->nametag_fontsize.value());
lua_setfield(L, -2, "nametag_fontsize");
} else {
lua_pushboolean(L, false);
lua_setfield(L, -2, "nametag_fontsize");
}
lua_pushboolean(L, prop->nametag_scale_z);
lua_setfield(L, -2, "nametag_scale_z");
lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size()); lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
lua_setfield(L, -2, "infotext"); lua_setfield(L, -2, "infotext");
lua_pushboolean(L, prop->static_save); lua_pushboolean(L, prop->static_save);

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@ -60,8 +60,7 @@ extern struct EnumString es_TileAnimationType[];
extern struct EnumString es_ItemType[]; extern struct EnumString es_ItemType[];
extern struct EnumString es_TouchInteractionMode[]; extern struct EnumString es_TouchInteractionMode[];
extern const std::array<const char *, 35> object_property_keys;
extern const std::array<const char *, 33> object_property_keys;
void read_content_features(lua_State *L, ContentFeatures &f, int index); void read_content_features(lua_State *L, ContentFeatures &f, int index);
void push_content_features(lua_State *L, const ContentFeatures &c); void push_content_features(lua_State *L, const ContentFeatures &c);