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Simplify TOSERVER_INIT and TOCLIENT_HELLO

- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
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red-001 2024-09-02 20:50:43 +01:00 committed by GitHub
parent 2bc9dc54ff
commit d5d8fb629b
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5 changed files with 13 additions and 39 deletions

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@ -243,9 +243,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define CLIENT_PROTOCOL_VERSION_MIN 37
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
// base64-encoded SHA-1 (27+\0).
// See also formspec [Version History] in doc/lua_api.md
#define FORMSPEC_API_VERSION 7
@ -260,10 +257,10 @@ enum ToClientCommand : u16
Sent after TOSERVER_INIT.
u8 deployed serialization version
u16 deployed network compression mode
u16 unused (network compression, never implemeneted)
u16 deployed protocol version
u32 supported auth methods
std::string username that should be used for legacy hash (for proper casing)
std::string unused (used to be username)
*/
TOCLIENT_AUTH_ACCEPT = 0x03,
/*
@ -914,7 +911,7 @@ enum ToServerCommand : u16
Sent first after connected.
u8 serialization version (=SER_FMT_VER_HIGHEST_READ)
u16 supported network compression modes
u16 unused (supported network compression modes, never implemeneted)
u16 minimum supported network protocol version
u16 maximum supported network protocol version
std::string player name
@ -1149,10 +1146,6 @@ enum AccessDeniedCode : u8 {
SERVER_ACCESSDENIED_MAX,
};
enum NetProtoCompressionMode {
NETPROTO_COMPRESSION_NONE = 0,
};
enum PlayerListModifer : u8
{
PLAYER_LIST_INIT,