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Prefer immutable texture storage when available

This commit is contained in:
sfan5 2025-04-06 20:25:03 +02:00
parent 427a7e4998
commit d5bf094f9a
7 changed files with 42 additions and 24 deletions

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@ -78,6 +78,7 @@ void COpenGL3Driver::initFeatures()
// COGLESCoreExtensionHandler::Feature
static_assert(MATERIAL_MAX_TEXTURES <= 16, "Only up to 16 textures are guaranteed");
Feature.BlendOperation = true;
Feature.TexStorage = isVersionAtLeast(4, 2) || queryExtension("GL_ARB_texture_storage");
Feature.ColorAttachment = GetInteger(GL_MAX_COLOR_ATTACHMENTS);
Feature.MaxTextureUnits = MATERIAL_MAX_TEXTURES;
Feature.MultipleRenderTarget = GetInteger(GL_MAX_DRAW_BUFFERS);