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Prefer immutable texture storage when available

This commit is contained in:
sfan5 2025-04-06 20:25:03 +02:00
parent 427a7e4998
commit d5bf094f9a
7 changed files with 42 additions and 24 deletions

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@ -14,20 +14,18 @@ namespace video
class COpenGLCoreFeature
{
public:
COpenGLCoreFeature() :
BlendOperation(false), ColorAttachment(0), MultipleRenderTarget(0), MaxTextureUnits(1)
{
}
COpenGLCoreFeature() = default;
virtual ~COpenGLCoreFeature()
{
}
bool BlendOperation;
bool BlendOperation = false;
bool TexStorage = false;
u8 ColorAttachment;
u8 MultipleRenderTarget;
u8 MaxTextureUnits;
u8 ColorAttachment = 0;
u8 MultipleRenderTarget = 0;
u8 MaxTextureUnits = 0;
};
}