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Remove Irrlicht versioning
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parent
b487341c32
commit
d53ef90a73
12 changed files with 2 additions and 133 deletions
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@ -164,11 +164,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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while (m_rendering_engine->run() && !*kill &&
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!g_gamecallback->shutdown_requested) {
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// Set the window caption
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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auto driver_name = m_rendering_engine->getVideoDriver()->getName();
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#else
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auto driver_name = wide_to_utf8(m_rendering_engine->getVideoDriver()->getName());
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#endif
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std::string caption = std::string(PROJECT_NAME_C) +
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" " + g_version_hash +
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" [" + gettext("Main Menu") + "]" +
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@ -1478,11 +1478,7 @@ bool Game::createClient(const GameStartData &start_data)
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/* Set window caption
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*/
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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auto driver_name = driver->getName();
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#else
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auto driver_name = wide_to_utf8(driver->getName());
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#endif
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std::string str = std::string(PROJECT_NAME_C) +
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" " + g_version_hash + " [";
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str += simple_singleplayer_mode ? gettext("Singleplayer")
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@ -368,7 +368,6 @@ ShaderSource::~ShaderSource()
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{
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MutexAutoLock lock(m_shaderinfo_cache_mutex);
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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// Delete materials
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video::IGPUProgrammingServices *gpu = RenderingEngine::get_video_driver()->
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getGPUProgrammingServices();
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@ -377,7 +376,6 @@ ShaderSource::~ShaderSource()
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gpu->deleteShaderMaterial(i.material);
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}
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m_shaderinfo_cache.clear();
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#endif
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}
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u32 ShaderSource::getShader(const std::string &name,
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@ -501,7 +499,6 @@ void ShaderSource::rebuildShaders()
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{
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MutexAutoLock lock(m_shaderinfo_cache_mutex);
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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// Delete materials
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video::IGPUProgrammingServices *gpu = RenderingEngine::get_video_driver()->
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getGPUProgrammingServices();
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@ -511,7 +508,6 @@ void ShaderSource::rebuildShaders()
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i.material = video::EMT_SOLID; // invalidate
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}
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}
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#endif
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// Recreate shaders
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for (ShaderInfo &i : m_shaderinfo_cache) {
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@ -192,12 +192,7 @@ void ShadowRenderer::addNodeToShadowList(
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{
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m_shadow_node_array.emplace_back(node, shadowMode);
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// node should never be ClientMap
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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assert(!node->getName().has_value() || *node->getName() != "ClientMap");
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#else
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// TODO: Remove this as soon as we require 1.9.0mt15
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assert(strcmp(node->getName(), "ClientMap") != 0);
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#endif
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node->forEachMaterial([this] (auto &mat) {
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mat.setTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
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});
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@ -425,9 +425,6 @@ static void print_version(std::ostream &os)
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{
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os << PROJECT_NAME_C " " << g_version_hash
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<< " (" << porting::getPlatformName() << ")" << std::endl;
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#ifndef SERVER
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os << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
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#endif
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#if USE_LUAJIT
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os << "Using " << LUAJIT_VERSION << std::endl;
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#else
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@ -996,12 +996,7 @@ int ModApiMainMenu::l_get_active_driver(lua_State *L)
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int ModApiMainMenu::l_get_active_renderer(lua_State *L)
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{
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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lua_pushstring(L, RenderingEngine::get_video_driver()->getName());
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#else
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auto tmp = wide_to_utf8(RenderingEngine::get_video_driver()->getName());
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lua_pushstring(L, tmp.c_str());
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#endif
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return 1;
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}
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