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DOCS: replace Minetest -> Luanti, minetest. -> core. (#15292)

Co-authored-by: grorp <gregor.parzefall@posteo.de>
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Zughy 2024-10-22 23:05:41 +02:00 committed by GitHub
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@ -1,4 +1,4 @@
# Minetest World Format 22...29
# Luanti World Format 22...29
This applies to a world format carrying the block serialization version
22...27, used at least in
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# Map File Format
Minetest maps consist of `MapBlock`s, chunks of 16x16x16 nodes.
Luanti maps consist of `MapBlock`s, chunks of 16x16x16 nodes.
In addition to the bulk node data, `MapBlock`s stored on disk also contain
other things.
## History
Initially, Minetest stored maps in a format called the "sectors" format.
Initially, Luanti stored maps in a format called the "sectors" format.
It was a directory/file structure like this:
sectors2/XXX/ZZZ/YYYY
@ -265,7 +265,7 @@ For example, the `MapBlock` at `(0, 1, -2)` was this file:
sectors2/000/ffd/0001
Eventually Minetest outgrew this directory structure, as filesystems were
Eventually Luanti outgrew this directory structure, as filesystems were
struggling under the number of files and directories.
Large servers seriously needed a new format, and thus the base of the
@ -370,7 +370,7 @@ See below for description.
* Indicates if the light is correct at the sides of a map block.
Lighting may not be correct if the light changed, but a neighbor
block was not loaded at that time.
If these flags are false, Minetest will automatically recompute light
If these flags are false, Luanti will automatically recompute light
when both this block and its required neighbor are loaded.
* The bit order is:
@ -383,7 +383,7 @@ See below for description.
to indicate if direct sunlight spreading is finished.
* Example: if the block at `(0, 0, 0)` has `lighting_complete = 0b1111111111111110`,
Minetest will correct lighting in the day light bank when the block at
Luanti will correct lighting in the day light bank when the block at
`(1, 0, 0)` is also loaded.
Timestamp and node ID mappings were introduced in map format version 29.