1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-15 18:57:08 +00:00

DOCS: replace Minetest -> Luanti, minetest. -> core. (#15292)

Co-authored-by: grorp <gregor.parzefall@posteo.de>
This commit is contained in:
Zughy 2024-10-22 23:05:41 +02:00 committed by GitHub
parent aa273119f2
commit d52e4cdbdb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
23 changed files with 873 additions and 865 deletions

View file

@ -1,9 +1,9 @@
# Minetest Android build
All Minetest builds, including the Android variant, are based on the same code.
# Luanti Android build
All Luanti builds, including the Android variant, are based on the same code.
However, additional Java code is used for proper Android integration.
## Controls
Compared to Minetest binaries for PC, the Android port has limited functionality
Compared to Luanti binaries for PC, the Android port has limited functionality
due to limited capabilities of common devices. What can be done is described below:
While you're playing the game normally (that is, no menu or inventory is
@ -35,7 +35,7 @@ When a menu or inventory is displayed:
* Complicated control can be difficult or impossible on Android device
## File Path
There are some settings especially useful for Android users. The Minetest-wide
There are some settings especially useful for Android users. The Luanti-wide
configuration file can usually be found at:
* Before 5.4.2:
@ -58,7 +58,7 @@ Mobile device generally have less RAM than PC, this setting limit how many mapbl
this setting limit max FPS (Frame per second). Default value is 60, which lowest Android device screen refresh rate commonly found, but if you're using an device have lower refresh rate, change this
## Requirements
The minimal and recommended system requirements for Minetest are listed below.
The minimal and recommended system requirements for Luanti are listed below.
### CPU
Supported architectures:
@ -67,7 +67,7 @@ Supported architectures:
3. x86
4. x86_64
CPU architectures similar to ARM or x86 might run Minetest but are not tested.
CPU architectures similar to ARM or x86 might run Luanti but are not tested.
### Minimum
1. Graphics API: OpenGL ES 1.0
@ -89,9 +89,9 @@ some shader settings cannot be used on OpenGL ES.
Changing the graphic driver setting to OpenGL will result in undesirable behavior.
## Building Requirements
In order to build, your PC has to be set up to build Minetest in the usual
manner (see the regular Minetest documentation for how to get this done).
In addition to what is required for Minetest in general, you will need the
In order to build, your PC has to be set up to build Luanti in the usual
manner (see the regular Luanti documentation for how to get this done).
In addition to what is required for Luanti in general, you will need the
following software packages. The version number in parenthesis denotes the
version that was tested at the time this README was drafted; newer/older
versions may or may not work.
@ -104,7 +104,7 @@ Additionally, you'll need to have an Internet connection available on the
build system, as the Android build will download some source packages.
## Build
The new build system Minetest Android is fully functional and is designed to
The new build system Luanti Android is fully functional and is designed to
speed up and simplify the work, as well as adding the possibility of
cross-platform build.
You can use `./gradlew assemblerelease` or `./gradlew assembledebug` from the
@ -120,7 +120,7 @@ automatically. Or you can create a `local.properties` file and specify
- choose one yourself.
* Once your keystore is setup, enter the android subdirectory and create a new
file "ant.properties" there. Add following lines to that file:
file "ant.properties" there. Add the following lines to that file:
> key.store=<path to your keystore>
> key.alias=Minetest