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Settings: Slightly increase block generate, block send, object send distances (#8147)

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Paramat 2019-01-31 19:28:14 +00:00 committed by GitHub
parent 572ba83b30
commit d521e61ba7
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 6 deletions

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@ -340,11 +340,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("ask_reconnect_on_crash", "false");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_object_send_range_blocks", "4");
settings->setDefault("active_block_range", "3");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_send_distance", "10");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("csm_restriction_flags", "62");
@ -401,7 +401,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_block_generate_distance", "8");
settings->setDefault("projecting_dungeons", "true");
settings->setDefault("enable_mapgen_debug_info", "false");