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Various code improvements

* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
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SmallJoker 2021-09-27 17:45:44 +02:00 committed by GitHub
parent 918fbe3ec1
commit d51d0f3a5a
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11 changed files with 40 additions and 47 deletions

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@ -378,7 +378,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
// Smoothen and invert the above
fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
// Amplify according to the intensity of the impact
fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
if (player->camera_impact > 0.0f)
fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
fall_bobbing *= m_cache_fall_bobbing_amount;
}